Template:Missions-ObjRef-FunctionName

From FSDeveloper Wiki
Revision as of 04:12, 15 January 2008 by BASys (talk | contribs)
Jump to navigationJump to search

Template content begins after horizontal line.

Template for use in all Missions-FunctionName

Do not edit or populate yet, awaiting ratification of template structure/content.


TopicPageName oneline, placeholder text for a single-line explanation of the topic.

TopicPageName overview, placeholder text for a multi-line explanation of the topic.

Overview para 2, more blurb here.

Overview para 3, yet more blurb here.

This is an overview page. For expanded detail click the topic links below.

Classification

Placeholder text, related to Classification.

Create following as a table ?

Object Proper Name - ObjectProperName e.g. TimerTrigger

Object Type - ObjectType e.g. Trigger

Similar Types

Placeholder text, related to useage.

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Useage

Placeholder text, related to useage.

Called By

Placeholder text, list the types of nodes which can call this 'function'.

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Calls

Placeholder text, list the types of nodes which are called by this 'function'.

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Caveats

Placeholder text, for any caveats relevant to useage of this 'function'.

Caveat 1

Placeholder text, for any caveat 1.

Caveat 2

Placeholder text, for any caveat 2.

Caveat 3

Placeholder text, for any caveat 3.

Code

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Sample 1

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Sample 2

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Sample 3

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.

Overview

Actions are a declarative way to cause something to happen in the world. Examples of actions are playing a sound file, completing an objective, showing text in the adventure window, failing an engine, completing a goal, etc.