Makemdl
Basics
MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9
In its latest iteration, available in the "MakeMDL SDK" for FS9, it supports input commands via a file named "makemdl.cfg". Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins"
MakeMDL.cfg
Sample:
[Settings] LastDir= SaveDir=C:\gmax\GAMEPA~1\FS2004\plugins
[Options] Debug=1 ViewLog=0 KeepErrorLog=1 Keep=0 I8=1 I=0 FullMat=1 Deffallback=1 WeldPoints=0 Optimize=0 Flatten=0 NoAnimate=0 HasReflectMap=1 HasNightMap=0 HasLightMap=1 HasDamageMap=0 NegateZ=1 NoLeftToRight=0 SwapBH=0 Vis=0 Crash=0 XML=1
Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings, as they will: - enable debug functionality (if set to "1") - keep an error log (if set to "1") - disable vertex welding and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0")