Makemdl
From FSDeveloper Wiki
Basics
MakeMDL is the primary compiler for objects created for Microsoft's Flight Simulator 9
In its latest iteration, available in the "MakeMDL SDK" for FS9, it supports input commands via a file named "makemdl.cfg". Normally, this file is located in the same folder in which MakeMDL.exe resides, e.g. "C:\gmax\gamepacks\fs2004\plugins"
MakeMDL.cfg
Sample:
[Settings]
- LastDir=
- SaveDir='C
- \gmax\GAMEPA~1\FS2004\plugins'
[Options]
- Debug=1
- ViewLog=0
- KeepErrorLog=1
- Keep=0
- I8=1
- I=0
- FullMat=1
- Deffallback=1
- WeldPoints=0
- Optimize=0
- Flatten=0
- NoAnimate=0
- HasReflectMap=1
- HasNightMap=0
- HasLightMap=1
- HasDamageMap=0
- NegateZ=1
- NoLeftToRight=0
- SwapBH=0
- Vis=0
- Crash=0
- XML=1
Of special interest to avid modellers for FS9 are the "Debug", "KeepErrorLog", "WeldPoints", "Optimize" and "Flatten" settings, as they will: - enable debug functionality (if set to "1") - keep an error log (if set to "1") - disable vertex welding and thus the dreaded "crumbled small parts" issue (if the latter three are set to "0")