Difference between revisions of "Talk:FSX KML"

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I'm really looking forward to using your program, however if the above statement still holds true when you make your final release, I and many other people won't be able to use it, since we installed either the game itself, or the SDK, to places of our own preference.  I think it is essential that your program have an options screen where the user can specify a path to the SDK.
 
I'm really looking forward to using your program, however if the above statement still holds true when you make your final release, I and many other people won't be able to use it, since we installed either the game itself, or the SDK, to places of our own preference.  I think it is essential that your program have an options screen where the user can specify a path to the SDK.
  
--[[User:205.250.207.21|205.250.207.21]] 18:09, 14 October 2006 (CEST)
+
--[[User:Russdirks|Russdirks]] 18:10, 14 October 2006 (CEST)

Revision as of 11:10, 14 October 2006

"FSX KML expects the SDK to be installed in the standard SDK subfolder of your FSX installation"

I'm really looking forward to using your program, however if the above statement still holds true when you make your final release, I and many other people won't be able to use it, since we installed either the game itself, or the SDK, to places of our own preference. I think it is essential that your program have an options screen where the user can specify a path to the SDK.

--Russdirks 18:10, 14 October 2006 (CEST)