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Hey guys,
This is thread on the new Aerofly 2 SDK. This is going to be mostly on how to convert objects and planes to AF2 (Aerofly 2) format.
As of today, the airplane tools are not ready, not released. The scenery SDK 'is'. The scenery SDK works with many versions of Max. When its all installed, you will have an added 'Export As...' and IPACS is an option now in Max as a export format.
There is a Kingman airport kit in the package that shows you in Max format how it looks, how the materials are applied, then the SDK PDF walks you through how to install this into AF2.
I havent done the Kingman install yet. So many things going on over here presently. Hopefully tonight.
Team IPACS have started a 'How To' on one of my planes that will explain how the materials work and the animations. These are some screenshots of my Rutan in AF2. The plane is now fitted with the Materials. FSX materials will not work. You would create new 'stock' Max textures and copy/paste over the maps and then apply (switch out) the textures on the parts of each texture.
Easily done via;
* Create new replacement AF2 material.
* Copy out Diffuse texture of FSX Material to new AF2 material
* Use 'Select Parts by Material' in Max Material Manager via selected FSX Material, then select the AF2 Material and click Apply and all parts using that particular Material are switched out to the new AF2. Done...
Textures on the Q200 are not finished. Almost finished, but not quite. Animations are next. I do not presently have the aircraft export tool yet. Only scenery. (I feel like a kid at Christmas time).
Amazing how different the Q looks in AF2. So totally different. The settings are in 4K and its running nicely. It is presently setup with the Short 330 airfile tune, so its a feisty thing at present.
View angles are not setup yet.
This is thread on the new Aerofly 2 SDK. This is going to be mostly on how to convert objects and planes to AF2 (Aerofly 2) format.
As of today, the airplane tools are not ready, not released. The scenery SDK 'is'. The scenery SDK works with many versions of Max. When its all installed, you will have an added 'Export As...' and IPACS is an option now in Max as a export format.
There is a Kingman airport kit in the package that shows you in Max format how it looks, how the materials are applied, then the SDK PDF walks you through how to install this into AF2.
I havent done the Kingman install yet. So many things going on over here presently. Hopefully tonight.
Team IPACS have started a 'How To' on one of my planes that will explain how the materials work and the animations. These are some screenshots of my Rutan in AF2. The plane is now fitted with the Materials. FSX materials will not work. You would create new 'stock' Max textures and copy/paste over the maps and then apply (switch out) the textures on the parts of each texture.
Easily done via;
* Create new replacement AF2 material.
* Copy out Diffuse texture of FSX Material to new AF2 material
* Use 'Select Parts by Material' in Max Material Manager via selected FSX Material, then select the AF2 Material and click Apply and all parts using that particular Material are switched out to the new AF2. Done...
Textures on the Q200 are not finished. Almost finished, but not quite. Animations are next. I do not presently have the aircraft export tool yet. Only scenery. (I feel like a kid at Christmas time).
Amazing how different the Q looks in AF2. So totally different. The settings are in 4K and its running nicely. It is presently setup with the Short 330 airfile tune, so its a feisty thing at present.
View angles are not setup yet.