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FSXA Attach a platform and export as FS2002 GP?

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61
Hi guys,

I'm wondering if the method written in the title works? I designed a sloped terrain and I want to attach a platform to it and export it as FS2002 Ground Polygon not FSX (SCASM not XML).

Any ideas please?
 
AFAIK, a "Platform" must be utilized via a "AttachPoint" on a 3D model in a non-legacy "MDL" format, so that would not be applicable to the legacy SCASM Ground Polygon texturing scenario you describe as your goal. :pushpin:


The method of converting a 3D model to sloped flatten via MCX to be draped in FS at run time with high resolution custom textures (as custom photo-real land class synthetic and/or aerial imagery) using FS SDK Resample ...is likely to be easier to achieve, as recently discussed here:

http://www.fsdeveloper.com/forum/threads/sloped-terrain.436134/#post-732211.


However, it may be possible to utilize a type of legacy format Ground Polygon method with an accompanying shape-matched and underlying terrain flatten shape which is 'sloped' rather than 'flat' (basically a Vector Textured Polygon draped on top of a sloped flatten). :idea:

IIUC, the legacy SCASM methods may allow assigning varying elevation values to all vertices of a textured Ground Polygon object, while still properly maintaining the texture "drape" in FS at run time.

http://www.scasm.de/doc/sca_tply.htm#tpoly

https://www.google.com/#safe=strict&q=SCASM+"TexPoly"


IIRC, Arno stated that a "sloped Ground Polygon" option may be possible in a future release of MCX. ;)

http://www.fsdeveloper.com/forum/threads/ground-poly-wizard-terrain-issues.432939/


I think it is likely that Arno may be able to successfully implement such a method in MCX. :wizard:


FYI
: There have been some prior experiments in doing this via SBuilder for FS9 as a SCASM-coded "photomesh" in which a HeightMap / HeightField terrain mesh is 'draped' with a custom photoreal texture image.

http://www.ptsim.com/forum/viewtopic.php?p=2446


BTW: Implementing this method with sloped terrain to create a "photomesh" beyond the rather low-resolution of LOD-8 was apparently not further pursued by SBuilder author Luis Sa' before he began developing SBuilder for FSX (aka "SBuilderX").




Perhaps the most successful implementation of this legacy "High Resolution" Photoreal VTP scenery method (on 'flat' terrain) may have been achieved by the renowned Gottfried Razek of the Blue Sky scenery project in the Tucson, AZ scenery package:


Tucson, Arizona, High-Resolution Scenery - Part 1: Tucson Intl. Airport (KTUS) = tus2008_hr.zip

http://library.avsim.net/esearch.php?CatID=fs2004scen&DLID=127560


He recommends using this in a Scenery Library layer 'above' his lower-resolution photo scenery:

FSX/FS2004 Tucson Arizona Photo-Scenery (AZ) = TUS2008_LR

http://simviation.com/1/search?submit=1&keywords=TUS2008_LR&categoryId=&filename=Y


PS: One might wonder whether de-compilation of "TUS_S4_SHR.BGL" into SCASM source code with BGLAnalyze version 3.1 may prove particularly informative ? :scratchch


[EDITED]

IIUC, to attempt display of the GPs placed by the above file in FSX et seq., one would have to convert Area16N flatten code for the 64 TexPoly GP tiles into equivalent LWM2 / LWM3 or CVX vector flattens.

[END_EDIT]


Also, info by Gottfried Razek on toggling Ground Polygon display via user aircraft altitude: :teacher:

http://www.avsim.com/topic/80241-problem-using-fs2002-ground-texure-scenery-with-fs2004/


Hope this information helps with the learning process ! :)

GaryGB
 
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I'm really sorry for the late reply! :oops:
Since I registered at FSDeveloper, you were always helping me. Your help is much appreciated. I love your explanation, I can't thank you enough, Gary :)
 
Why scam , you can créate a sloped platfom and just place it with any obejct placement tool. by the way interesting what GaryGb comment about the sloped polygon as a possible new feature in MCX.
 
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