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In Object Properties using FSX SE, what sub categories am I supposed to be able to use? At the moment I can only use General and Gen Buildings. Am I supposed to be able to use Library Objects?
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http://www.fsdeveloper.com/forum/threads/library-objects-sbx.440819/
In Object Properties using FSX SE, what sub categories am I supposed to be able to use? At the moment I can only use General and Gen Buildings. Am I supposed to be able to use Library Objects?
http://www.fsdeveloper.com/forum/threads/library-objects-sbx.440819/#post-779436
Sorry, I just started getting into this issue. So if I'm understanding I type in the true path of SBuilderX 314\libOjects underneath C:\MyPrograms\SBuilderX314\LibObjects? Mine:
C:\SbuilderX314\SbuilderX314\LibOjects
http://www.fsdeveloper.com/forum/threads/library-objects-sbx.440819/#post-779437
Also, I'm not understanding land class design at all for SBX. Can't find any good tutorial. I'm more of a visual person, prefer video.
http://www.fsdeveloper.com/forum/threads/library-objects-sbx.440819/#post-780777
Hi Gary,
I have done this and nothing has changed. Unless I just don't understand how to use it.
http://www.fsdeveloper.com/forum/th...fsx-libraries-in-sbuilderx.18704/#post-122723
I see the same, one object in FSX_vehicles_land.
However, you can import all of them by using "Get Temporary Objects from BGL file" and browse to FSX\Scenery\Global\scenery. Unfortunately there won't be any thumbnails.
In fact, you can copy them to the SBX folder by using the left arrow. Unfortunately you can select only one at a time.
http://www.fsdeveloper.com/forum/th...fsx-libraries-in-sbuilderx.18704/#post-122725
Yes... as posted above. Sorry I misunderstood your problem.
Use the Menu Item "Edit | Object Lib Manager" to add items from the default BGLs. You can shift-select all the objects in a folder and add them using the left and right arrows.
To add the jpegs, you could use the screenshot method odf the manager... or if you can get images ( from http://lc0277.nerim.net/sceneobjects/ maybe )you can add them to the appropriate SBuilderX folder ( like "C:\Program Files\SBuilderX313\LibObjects\FSX_vehicles_land" ).
Dick