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LOD's for high resolution photoreal

  • Thread starter Thread starter Spitz
  • Start date Start date
Hello:

Just as one must 'enable' FS to display texture LODs via the Texture Resolution slider in the FS menu GUI, LOD's written into a custom photo-real aerial imagery BGL by FS SDK Resample must be enabled by the INF parameter 4,19 because "19" = max allowed (and required LOD) creation; this correlates with a 7.5cm texture resolution:

http://www.fsdeveloper.com/forum/threads/flattens.425495/page-2#post-633002

https://msdn.microsoft.com/en-us/library/cc707102.aspx#DestinationParameters


Hope this helps ! :)

GaryGB
 
Last edited:
Hi Philip,

a good reason to not use LOD=AUTO, for both terrain mesh and photoreal files, is actually the lower LOD cutoff. With AUTO it's always set to "0", which means the bgl will get started to be read into memory even if the user aircraft is many hundreds of miles away (LOD 0 = 90-degree grid block). LOD=4 brings that down to a much more reasonable ~6x6 degrees, which is plenty to have your file(s) loaded only when needed and thus prevents unnecessary file access/load operations.

Cheers, Holger
 
Thank you Gary and Holger, I was hoping you'd be the ones to respond. Much appreciated.
 
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