• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Road Traffic Shenanigans

I think LOD might not be a good choice. Since the game engine need to calculate every individual car in the traffic to see when it needs to switch LOD. Good try anyway, thanks for the information.
 
Very interesting discoveries, could you please create a LWCFG file with your improvements, or post the modifications you have done so we can apply them all ourselves?.
Thanks for your efforts! :D
 
Someday maybe.

There is not much to show for anyway. So far, I have one compact car model with four color variations and a sedan in a single color variation driving around two of FSX' 23 regions and I'm really not motivated enough to work on expanding both content and global coverage for now.


- E:
F that. Here is what I have so far:
https://drive.google.com/file/d/0B6K_xiE2GqmMcXdyQXA5aFA4SU0/view?usp=sharing

I refuse to answer questions regarding installation and content. If I see these models pop up in someone else's project without crediting me, I'll nuke his/her house.

Here's two hints though: A and B. And the .xml goes where the fsx.cfg resides, but will conflict with another file there unless something is done about it.
 
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Mildly more variety. Not a chance for any more models anytime soon though.

POoTw8j.png



In case anyone cares: Same download link as in my previous post. Either use the .xml file for semiglobal traffic or install it with the entries from the .txt.
 
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