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FSX Shadows on all objects

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ca-ontario
Is it possible to have/activate shadows on ALL 3D objects, not only user aircraft? I'm talking about shadows on the actual 3D model, not on the ground.

thanks,
Misho
 
Is it possible to have/activate shadows on ALL 3D objects, not only user aircraft? I'm talking about shadows on the actual 3D model, not on the ground.

thanks,
Misho
That's one of the best features of P3D.
 
Thanks! I'm developing a commercial add-on for FSX, so I don't think P3D is a way to go for me.
 
Hi Misho:

IIUC, aircraft and 3D scenery objects can both be utilized as SimObjects as they have the same basic internal MDL structures, so in theory either type could utilize "volumetric" shadowing if properly made as 'manifold' objects. :idea:

Aircraft, however, reportedly have the additional option of having a "shadow mask" applied. :pushpin:

I would infer that there is a way to do the same with any 3D scenery object via a shadow mask as well, and perhaps even with acceptable performance on 'modern' FS computers with powerful CPUs / GPUs in DX-9 mode, although the Windows DirectX-9 result of rendering such shadowing is reportedly of much lower resolution than in DX-10. :scratchch


Some pertinent links:

http://www.fsdeveloper.com/forum/threads/self-shadowing-on-fsx-aircraft-the-secret-is-revealed.2942/

http://www.fsdeveloper.com/forum/threads/object-self-shadowing.6904/

https://blogs.msdn.microsoft.com/sebby1234/2007/10/08/fsx-dx10-self-shadowing-vcs/

https://stevesfsxanalysis.wordpress.com/2014/10/23/new-fsx-setting-forcevcshadowmap/

...and:

https://www.google.com/#q=FSX+MDL+self-shadowing

https://www.google.com/#q=FSX+SimObject+self-shadowing


Hope this helps ! :)

GaryGB
 
Last edited:
Thanks! I'm developing a commercial add-on for FSX, so I don't think P3D is a way to go for me.
I'm not a commercial developer but building only for FSX may limit sales. A large portion of FSX users have moved to P3D. With the P3D SDK you can generate both FSX and P3D native models. I'm currently building an aircraft for FSX but only using FSX to test, everything is compiled through P3D.
 
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