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Hi Ken:
That should be explained by this thread:
http://www.fsdeveloper.com/forum/threads/use-water-elevation-from-dem.440698/#post-778010
Simply place the tile server DLLs into the specified SBuilderX sub-folder as discussed in the thread,
Folders will be created by the DLL to contain any and all tiles downloaded; do NOT touch these directly for any reason.
Instead, when use of downloaded tiles in a 1-piece 'composite' image is needed, use the process in this thread:
http://www.fsdeveloper.com/forum/threads/use-water-elevation-from-dem.440698/#post-777963
BTW: For info on work-arounds for the Sketchup geolocation issues with aerial imagery, see:
http://www.fsdeveloper.com/forum/threads/updated-sketchup-wont-work.440430/#post-777782
Hope this helps !
GaryGB
http://www.fsdeveloper.com/forum/threads/where-do-i-put-the-google-server-tiles.440855/#post-779468
Gary,
The link you posted still has not explained to me how and where precisely to put these files. First of all, you started off with this:
After installing the (1 and only 1) "GoogleServer_api3.dll " to:
[SBuilderX install path]\Tiles\ sub-folder root location, one should see (4) new "Google_api3_*" choices available to select via:
I don't see this file anywhere in the download nor in the program after it's installed. And what is this api3.dll you refer to, and how is it different form the regular GoogleServer.dll, and where do I get it? All of this has confused me more. I went to the website where the SbuilderX is downloaded from and have not seen a file name Google_ape3.dll. The manual that comes with the SbuilderX does not explain how or where these files go. It is too general on many of the topics it covers. When I downloaded the zipped GoogleServer tile, which is version 722, it has 3 folders, each one with files:
GoogleServer_722
SBuilderX_x64
SBuilderX_x86
The x64 and x86 have the same file name, which is GoogleServer.dll. I assume one is for the 32 bit system and the other is for the 64 bit system, so if that's the case, I don't think I need both. If I'm correct, which one is for the 32 and the 64 bit? The GoogleServer_722 has 8 files. What I'm confused about is that do I keep these files in there perspective folders and place the folders in the C:\SbuilderX\Tiles folder or do I place only all of the files in each folder in the C:\SbuilderX\Tiles? It seems to me that these downloads would include a readme text explaining, in detail, where to place each of these files.


http://www.fsdeveloper.com/forum/threads/use-water-elevation-from-dem.440698/#post-778010
After installing the (1 and only 1) "GoogleServer_api3.dll " to:
[SBuilderX install path]\Tiles\ sub-folder root location, one should see (4) new "Google_api3_*" choices available to select via:
SBuilderX Menu > Edit > Preferences > {Background Tab} > Available Tile Servers
After tile server selection, 'check' "Use {Tile Server Name} ?" checkbox ...to 'apply' named tile server choice
Next, click [INI File] button to set central coordinates / BGL output path for your project location < file opens in Windows NotePad >
[Main]
LonIniCenter=-9.136076 <-- Your own project's central Longitude goes here
LatIniCenter= 38.7813203 <-- Your own project's central Latitude goes here
DecimalDegrees=True
MeasuringMeters=True
BGLFolder=C:\MyPrograms\SBuilderX314\Scenery <-- Your own project's compiled BGL 'active' \Scenery folder path goes here
OriginalTerrainCFG=False
1.) When configuration of your SBuilderX project is completed via editing "SBuilder.ini" in Windows NotePad:
.....a.) In Windows NotePad Menu > File > Save As... > "Save as type" field, set to "All Files (*.*)" (do not click OK yet)
.....b.) In NotePad Menu > File > Save As... > "Save In" field, browse to [SBuilderX install path] folder; double-click to select it
2.) Back in NotePad Menu > File > Save As... browse dialog, click "OK"
.....a.) When prompted to over-write Sbuilder.ini, click "YES" to save your edits to that file.
3.) Exit and re-start SBuilderX (...or the above changes will not yet take effect)
FYI: When "GoogleServer_api3.dll " tile down-loader runs, it writes tiles for 'layer' types into their own named sub-folder chains:
[SBuilderX install path]\Tiles\Google_api3_NoRoads\
[SBuilderX install path]\Tiles\Google_api3_Satellite\
[SBuilderX install path]\Tiles\Google_api3_BasicMap\
[SBuilderX install path]\Tiles\Google_api3_Water\
http://www.fsdeveloper.com/forum/threads/where-do-i-put-the-google-server-tiles.440855/#post-779512
Thanks Gary,
I had version 3.13 of the SbuilderX and tried to update it to version3.14.
By the way, when I place the GoogleServer_api3.dll file, do I need to delete the old GoogleServer.dll file or any other files?
Also, you said in the previous post: "If SBuilderX version 3.14 (64-Bit) is installed, there's no need to install SBuilderX version 3.13 (32-Bit." Yes, I agree, but in order to update to version 3.14, version 3.13 must be installed, according to the text, unless there's a full version of 3.14, but I haven't seen a full version.
Ken.
rhumbaflappy said:http://www.ptsim.com/forum/viewtopic.php?f=30&t=2315
Hi all.
Until Luis returns from sailing, I'm going to make available a zip file of a complete SBuilderX314 folder. It contains everything. Just unzip it to the harddrive location of choice, and it should run on any 64-bit Windows7 or Windows8. Make a shortcut of the SBuilderX.exe and place that on your desktop, if you like.
When Luis returns, he'll decide if a full 314 installer is a good option, and I'll remove this zip from the cloud.
rhumbaflappy said:
This should end installation problems a few users are still having.
Here's the link:
https://onedrive.live.com/download?resid=F3950C5BBD2BCFA1!805
Dick

http://www.fsdeveloper.com/forum/threads/use-water-elevation-from-dem.440698/#post-778010
After installing the (1 and only 1) "GoogleServer_api3.dll " to:
[SBuilderX install path]\Tiles\ sub-folder root location, one should see (4) new "Google_api3_*" choices available to select via:
SBuilderX Menu > Edit > Preferences > {Background Tab} > Available Tile Servers
After tile server selection, 'check' "Use {Tile Server Name} ?" checkbox ...to 'apply' named tile server choice
Next, click [INI File] button to set central coordinates / BGL output path for your project location < file opens in Windows NotePad >
[Main]
LonIniCenter=-9.136076 <-- Your own project's central Longitude goes here
LatIniCenter= 38.7813203 <-- Your own project's central Latitude goes here
DecimalDegrees=True
MeasuringMeters=True
BGLFolder=C:\MyPrograms\SBuilderX314\Scenery <-- Your own project's compiled BGL 'active' \Scenery folder path goes here
OriginalTerrainCFG=False
1.) When configuration of your SBuilderX project is completed via editing "SBuilder.ini" in Windows NotePad:
.....a.) In Windows NotePad Menu > File > Save As... > "Save as type" field, set to "All Files (*.*)" (do not click OK yet)
.....b.) In NotePad Menu > File > Save As... > "Save In" field, browse to [SBuilderX install path] folder; double-click to select it
2.) Back in NotePad Menu > File > Save As... browse dialog, click "OK"
.....a.) When prompted to over-write Sbuilder.ini, click "YES" to save your edits to that file.
3.) Exit and re-start SBuilderX (...or the above changes will not yet take effect)
FYI: When "GoogleServer_api3.dll " tile down-loader runs, it writes tiles for 'layer' types into their own named sub-folder chains:
[SBuilderX install path]\Tiles\Google_api3_NoRoads\
[SBuilderX install path]\Tiles\Google_api3_Satellite\
[SBuilderX install path]\Tiles\Google_api3_BasicMap\
[SBuilderX install path]\Tiles\Google_api3_Water\
BTW: For info on work-arounds for the Sketchup 'geolocate' issues with aerial imagery, see:
http://www.fsdeveloper.com/forum/threads/updated-sketchup-wont-work.440430/#post-777782
Hope this helps !
GaryGB
http://www.fsdeveloper.com/forum/threads/where-do-i-put-the-google-server-tiles.440855/#post-779611
Hi Gary,
Just wanted to let you know that I have the new GoogleServer_api3 installed. I think it was mentioned here that it never has to be updated, so I did now worry about installing the version 722 GoogleServer tiles, and if I don't need them, I won't install them. If I'm correct about the api3 never has to be updated, how does it keep satellite images, for example, up-to-date?
Ken.

http://www.fsdeveloper.com/forum/threads/where-do-i-put-the-google-server-tiles.440855/#post-779616
Hi Gary,
I decided to install that kml into Sketchup 2016 since I'm using the Make Sketchup free version. It did install the Extension but when I try to import the file, it says: "this model does not include a Google Terrain, do you want to install it first." When I clicked Yes, it says: "The files seems not to exist. Check that the file path does not contain Unicode characters. This is a limitation of Sketchup and its Ruby version."
Now, every time I go back and launch Sketchup and click on Start using Sketchup, I get this error message that there are loading errors:
Error Loading File 3Pts_loader.rb
[text omitted for brevity]
So what's up with all of this?
Ken.




IIUC, you have installed KML Tools by Aerilius into Sketchup v2017.
FYI: KML Tools was recommended to be used in Sketchup version-8, as AFAIK, it has not yet been updated for the newer version of Ruby used in v2017.![]()
KML Tools may / may not work OK in v2014, 2015, 2016, 2017, and may / may not have caused issues with "3-Pts. Tools Loader."![]()
You may wish to see if 3-Pts. Tools will resume proper function without Ruby console startup error messages by downloading and installing the stand-alone version of "Rotated Box" (known to have been updated for v2014) by author Sam D. Mitch:
Let me know if this installation of "Rotated Box" by author Sam D. Mitch works for you;
http://www.fsdeveloper.com/forum/threads/where-do-i-put-the-google-server-tiles.440855/#post-779684
I guess I'll go and get Sketchup version 8, but I wish it would work with the new versions of Sketchup. Where do I get it, in case I don't find it?
Ken.


http://www.fsdeveloper.com/forum/threads/ruby-tuesday-2017-03-14.439657/
Ruby Tuesday [2017-03-14]
I am long overdue for posting another installment to this series of threads:
http://www.fsdeveloper.com/forum/se...&t=post&o=date&c[title_only]=1&c[user][0]=995
FYI: A feature to load and immediately activate (most) plugin Ruby scripts has been built-in to newer releases of Sketchup subsequent to version 8, and the Sketchup version 8 Maintenance Release 2 (aka "M-2").
Using the 'built-in' feature, one can install other Sketchup plugin Ruby scripts via:
Sketchup Menu > Window > Preferences > Extensions > [Install Extension] button
1.) Browse to file / folder location for a downloaded plugin Ruby script file
2.) Select a plugin Ruby script file in either RB, RBS, RBZ or ZIP archive package file format
3.) Click [Open] button
4.) Say "Yes" to the security prompt regarding file / folder access permission
End users with the 'original version 8' releases of Sketchup 8 that do not (yet) have the Sketchup version 8 Maintenance Release 2 (aka "M-2") installed, have previously had to do some extra work to install Ruby plugin scripts:
http://sketchucation.com/forums/viewtopic.php?t=65797
But now there are options to make that process easier.
IMHO, the following is yet another "Must_Have" Ruby plugin script for 'original version 8' releases of Sketchup 8, as well as later versions ex: Make / 2013 / 2014 / 2015 / 2016 / 2017 ...which can help minimize the number of steps required to add other Ruby plugin scripts and any required sub-folders to the proper (and version-specific) Sketchup 'system' folder chain location in Windows ...via "Drag-and-Drop" GUI method.
http://sketchucation.com/pluginstore?pln=tt_dropzone
thomthom: DropZone Plugin Installer (Windows) v1.1.0
Drag and Drop installation of RB, RBS, RBZ and ZIP packages. This plugin makes use of new HTML5 technology, therefore a modern IE or WebKit installed on the computer is required.
Usage: Plugins > Thomthom's Plugins > DropZone
Dependencies: TT Lib2
http://sketchucation.com/pluginstore?pln=TT_Lib
Downloads: 1709 [ Version Updated: 2013-11-28 18:05:00 ]
BTW: Since some FSDeveloper forum participants are "payware guys" that prefer to use Sketchup, it merits mentioning here that...
Sketchup version-8 (32-bit) is the last version allowed to be used for both freeware and commercial purposes without a license.
The original version-8 package is the 'fastest' working build compared to newer "Make" or 2013 / 2014 / 2015 / 2016 / 2017 and/or 64-bit versions, and can be downloaded here:
http://www.oldversion.com/windows/google-sketchup-8-0-16846
BTW: AFAIK, that is the last issued and most current updated Sketchup version 8 released:
http://sketchucation.com/forums/viewtopic.php?t=49608
NOTE: Sketchup version-8 can run on Windows-XP if desired, although some (optional) plugin Ruby scripts may use DLLs that require more recent Windows component functions, and some dialog GUIs may require newer versions of Internet Explorer.
PS: When Google transferred Sketchup to Trimble, some server addresses changed for the Geolocation feature, and a simple fix must be implemented by the end user in order for that to function properly:
https://help.sketchup.com/en/article/3000180
Perhaps this helps anyone here that wishes to use Sketchup version-8 under its intended EULA (...and optionally on Windows-XP, if desired).
http://www.fsdeveloper.com/forum/threads/where-do-i-put-the-google-server-tiles.440855/#post-779722
Hi Gary,
I was just curious. Is it okay to have more than one Sketchup program installed on a computer, for example, Sketchup version 8, Sketchup 2016, and Sketchup 2017? Of course, I would install each version in separate folders by their version names.
Also, I happened to noticed that you mentioned in that post above that Sketchup 8 is the 'fastest' working build compared to newer "Make" or 2013 / 2014 / 2015 / 2016 / 2017 and/or 64-bit versions. I find that to be of interest, since I've been working with airport scenery objects like terminals and buildings around the airport. So, are you saying that version 8 is better at doing this work than the later versions of Sketchup, including Sketchup 2017?. I was wondering if you could explain, or just show examples, of how version 8 is better than the later versions. I've just downloaded version 8 but haven't installed it yet until I hear from you about the questions I've posted. It sounds like I would be better off using version 8. Thanks for all the help you provided.
Ken.


