I don't know if any of you read this, but in the information about FSX and FS11 and moving forward with the sim that Phil Taylor wrote, it was mentioned that the backwards compatability chain that we (more or less) have had between FS2002/FS2004/FSX (somewhat) is going to be not there for FS11.
At least that's the way I read it. Certainly a brave new world...
Anyway, and this is the main point I'd like to make, there was also mention that while the backwards compat will be broken, there will be "new ways" for third party designers to do what they previously had done using legacy methods.
To me, the first thing that came to mind was: FS2002 gamepack and ground textured polygons with asm tweaks. To me that implies that FS11 mdl's will be friendlier to us using ground polygons--that is, assuming Microsoft chooses to have that sort of thing in FS11.
At least that's the way I read it. Certainly a brave new world...
Anyway, and this is the main point I'd like to make, there was also mention that while the backwards compat will be broken, there will be "new ways" for third party designers to do what they previously had done using legacy methods.
To me, the first thing that came to mind was: FS2002 gamepack and ground textured polygons with asm tweaks. To me that implies that FS11 mdl's will be friendlier to us using ground polygons--that is, assuming Microsoft chooses to have that sort of thing in FS11.







