• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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Armor Paint Preset for MSFS Walter Almaraz
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PS: Creating (Cubic) Environment Maps (EM) (Part 1) Pyscen
PS: Putting together the 6 individual textures in Creating Environment Maps (EM).
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PS: Preparing the 6 EM Textures (Preface) Pyscen
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GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) Pyscen
GIMP: Putting together the 6 individual textures in Creating Environment Maps (EM).
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GIMP: Preparing the 6 EM Textures (Preface) Pyscen
GIMP: Preparing the 6 individual textures that make up the Environment Maps (EM).
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3d Character, female Christian Bahr
Source Files for 3dsm and Blender
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MSFS Simple Animated Hangar rhumbaflappy
MSFS Simple Animated Hangar with door triggered by yoke visiblity toggle
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Record and Playback Changes to Text Files such as Daher to TBM
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Checks Airport XML file for possible bad taxi signs
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Latest profile posts

Hi Arno,
I'm trying to bring old FSX AI models to the new MSFS environment and tried to convert them using the good tool ModelConverX.
Unfortunately I found that by importing an MDL and exporting it to GLTF the animations are not exported and resulted model imported in FS2020 is not showed.
Is there any other way that can allow you to transform old MDLs into GLTF without violating authors' rights?
Thanks
arno
arno
Hi,

Exporting animations to glTF files is currently not supported, as there are concerns about the authors rights and piracy.

MCX has an export functionality for animations, but that is only available at the moment to developers who are converting their own work to MSFS.
Where do you find the default FSX modeldef?
H
Hiroshi Igami
If you install FSX SDK
It's in the folder of the SDK
If a default install should be

"C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\bin\modeldef.xml"
Hey on that code did you just change the name to bomb doors are that whole line?
dickb
dickb
Pretty sure I just copied the existing code, changed the names to bomb_doors, and gave it a new GUID. And changed the Lag value, which was the reason for doing it at all.
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