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PS: Creating (Cubic) Environment Maps (EM) (Part 1) Pyscen
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215
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FSX Mission Editor 2 2.0.7311 £19.95
Create, edit and test your own missions using an intuitive yet powerful interactive editor.
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GIMP: Making a 'Balanced' Texture Pyscen
GIMP: Making a Balanced Texture (removing highlights and shadows)
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51
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Electronics International AV-17 (FS9/FSX/P3D)
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24
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Blank Multi thread D2D gauge template with external windows for quick build iterations
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30
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PS: Making a "Balanced" Texture Pyscen
PS: Making a Balanced Texture (removing highlights and shadows).
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405
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GIMP: Creating Ambient Occlusion (AO) Maps Pyscen
GIMP: Creating Ambient Occlusion (AO) Maps with Height Maps (HM)
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39
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PS: Creating Ambient Occlusion (AO) Maps Pyscen
PS: Ambient Occlusion (AO) Maps with Height Maps (HM)
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454
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Example based narrative on creating approaches using ADE
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Latest profile posts

For me fs2004 is still alive and a fun playground to, fly, build hardware, edit files and eat as many framerates as possible on my 2nd hand i7 3990, x79 d8 msi mb, 780gtx lightning, and 750 gtx ti Nvidia's gc with 12 gb memory. one beamer (for outside-view) projector and 5 screens for flight-instruments, Along with my E3-1230v2 x9cfm-f supermicro server mb and 16gb memory 780gtx Nvidia gc (love those cards) 2 scree
My name is Bas

Currently busy with the Original default fx-waves in the effects folder to understand this stage of first devellopment.

I Greet you all
Sir Patrick! Would love to get a copy of that wonderful KGSO scenery you did for FS9. I sent you a PM w/ my email address.
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