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Creating Water- and Blendmasks for with Ortho4XP for P3D downloaded satellite imagery
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Blender2P3D/FSX toolset Vitus
Blender 2.8x addon that let's you export your scene directly to .X/.MDL. Now with support for PBR.
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PS: Creating Normal/ "Bump" Maps Pyscen
PS: Creating Normal/ "Bump" Maps for FSX (FSX: SE) & P3D
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Checks Airport XML file for possible bad taxi signs
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PS: Making a "Balanced" Texture Pyscen
PS: Making a Balanced Texture (removing highlights and shadows).
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GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) Pyscen
GIMP: Putting together the 6 individual textures in Creating Environment Maps (EM).
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ATI: Creating (Cubic) Environment Maps (Part 1) Pyscen
ATI: Putting together the 6 individual textures in Creating Environment Maps (EM).
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GIMP: Preparing the 6 EM Textures (Preface) Pyscen
GIMP: Preparing the 6 individual textures that make up the Environment Maps (EM).
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Animated Windsocks Christian Bahr
Animated Windsocks Version 2.0
This package contain three animated windsocks
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Latest profile posts

3. When we open the import or export dialog boxes in the menu, only one path of the last use of a file will be remembered. Is it possible to make what a paths of the last opening files remembered in each window separately? I have several versions of the aircraft and there is no possibility to store files in one folder.
arno
arno
For the import button, you have the little arrow on the side that allows you to select from a list of previous opened files. For exporting there is no such feature and MCX will suggest a name based on the model that is currently loaded. I don't really see how I could change that.
S
Sergej
Thank you!
2. Is it possible to make the function of searching for animation links on/off in the settings? (Could not find linked animation for...). It also takes a lot of time each time.
arno
arno
Those warnings are caused by the X file having links to animations that do not exist in the XANIM file. But I don't think these warnings should cost a lot of time.
1. Is it possible to make the function of reading the file modeldef.hml when importing a *.x file turned on / off in the settings? It takes a very long time to import a *.x file each time and just as long export to *.mdl file. The model contains more than 500 thousand polygons.
arno
arno
Reading the modeldef.xml file should not take that long. If loading the model takes long, I think it is more likely the X file then the XML file causing this.
Hello! My name is Sergey, I am from St. Petersburg. I am very grateful for your program (MCX). I am developing an aircraft for FSX and P3D v4.5.
I have a few questions for you. At the moment I am working with the modeldef.xml file and I have to compile very often in a *.ml file:
Hello,
I am curious as to why you deleted your reshade presets for Flightsim World. I re-installed it recently and thought I'd try them.
Paul Kemp.
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