• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 How to add sounds to my airport?

Messages
57
Country
china
Thank you very much for browsing my post. I want to add a broadcast sound to the terminal building in the airport which I am making. Moreover, when you are away from the terminal building, the broadcast sound will become smaller, which can make the game more realistic. I have the recording of the airport broadcast at hand and I use 3DSMAX to make the model. May I ask if there is any way?
 
the easiest way is to cheat 🙂
using a SimObject ground vehicle (of course a dummy one)

I have explained a little bit here: (go to the sound chapter of the video)
Thank you very much for your reply. I am trying to follow your tutorial now and will update you once I have made some progress.
 
Sweet, looking forward for your follow up 😄
I had a scenery (EDAQ) using the same method to spice up the local restaurant and a rave party in a secret location, pretty entertaining 😂
 
Sweet, looking forward for your follow up 😄
I had a scenery (EDAQ) using the same method to spice up the local restaurant and a rave party in a secret location, pretty entertaining 😂
Hello, my friend. I'm so sorry for so late to reply. I've been working on the terminal model for a very long time—you might not believe it, it took me over two years to finish. During that time, I worked on it on and off, and also played PUBG. Now that I've finally finished the terminal model, I wanted to add some broadcast sound effects. I watched your video tutorial, but the part about sound effects was a bit short, so I didn't understand it. I also studied the official SDK and asked Google AI and Chatgpt, and they told me to use Wwise for the sound effects. I successfully exported the files, but I can't hear the sound in the game. So I still think your method is more reliable. I hope you can make a more detailed video tutorial and upload it to YouTube so I can spend more time studying it. I want to make two types of speakers for the terminal model: Speaker A plays an announcement every five minutes; Speaker B has six announcements, each five minutes apart, playing continuously for 24 hours a day. I want to be able to freely copy and place Speakers A and B in the game, just like the models themselves. Also, I hope you can mention the audio format requirements in the video as well. I'm really looking forward to your video tutorials. Thank you my friend!
 
Back
Top