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I've continued with my project making Arendal hospital, and I am currently working on texturing the hospital building complex.
My question is; how would you prepare such a large model for texturing?
I have reduced the amount of texture sets, but since the object is very large, the UV layout results in very small objects and low resolution. What do I need to do to have good resolution 2k textures on the building walls, while also keeping the texture sets at a minimum to reduce the project file size?
Sketchup model assigned predefined materials as texture sets.
UV-layout of the texture set named "ENAX_hospital_brickwall".
The result in substance painter when assigning the texture set a 2k resolution
Substance painter forum: https://community.adobe.com/questio...odel-with-size-and-resolution-in-mind-1560193
My question is; how would you prepare such a large model for texturing?
I have reduced the amount of texture sets, but since the object is very large, the UV layout results in very small objects and low resolution. What do I need to do to have good resolution 2k textures on the building walls, while also keeping the texture sets at a minimum to reduce the project file size?
Sketchup model assigned predefined materials as texture sets.
UV-layout of the texture set named "ENAX_hospital_brickwall".
The result in substance painter when assigning the texture set a 2k resolution
Substance painter forum: https://community.adobe.com/questio...odel-with-size-and-resolution-in-mind-1560193