George, the check for superimposed vertices in lines was inadvertently dropped in my activity earlier this week. It's now back.
Jacques, the issue you had earlier today with rotating polys is now fixed. It was due to a line of code being inadvertently deleted.
The poly rotation issue highlighted another potential issue. If ADE-GP was unable to update a poly on the "silent pass" prior to compilation (such as after rotation without an intervening edit), it would have passed faulty data to the compiler and the compile would not have been error-free. The "silent pass" logic now intercepts such conditions, issues a warning and offers to open the editor. If you choose to open the editor and fix the problem, the silent pass continues and the compile proceeds. If you choose not to open the editor, then ADE-GP returns "false" to ADE. Not sure what ADE does in this circumstance. If it continues with the "silent pass", the unedited object likely will cause a compile error and be omitted from the .asm file (and the FlightSim display).
Don
Jacques, the issue you had earlier today with rotating polys is now fixed. It was due to a line of code being inadvertently deleted.
The poly rotation issue highlighted another potential issue. If ADE-GP was unable to update a poly on the "silent pass" prior to compilation (such as after rotation without an intervening edit), it would have passed faulty data to the compiler and the compile would not have been error-free. The "silent pass" logic now intercepts such conditions, issues a warning and offers to open the editor. If you choose to open the editor and fix the problem, the silent pass continues and the compile proceeds. If you choose not to open the editor, then ADE-GP returns "false" to ADE. Not sure what ADE does in this circumstance. If it continues with the "silent pass", the unedited object likely will cause a compile error and be omitted from the .asm file (and the FlightSim display).
Don
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