Sorry if this a totally silly question, but I couldn't find my way through it.
There is an object that is textured by a part of a texture file. How can it be modified so it gets textured by another part of the same texture file?
Is there any way to do this in ModelConverterX?
I was looking in Material Editor and could not find any relevant setting
There is an object that is textured by a part of a texture file. How can it be modified so it gets textured by another part of the same texture file?
Is there any way to do this in ModelConverterX?
I was looking in Material Editor and could not find any relevant setting




