• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

New Gmax designer notes

Melo965

Resource contributor
Messages
115
Country
us-washington
Hello everyone,

This is a post aimed at the new gmax designers like me who need to get a boost on the learning curve. :-)

I plan to share some of my failures and successes in hopes that it helps others along the way.

My only previously published design is a Photo-Reconnaissance Spitfire Mk XI (PL965) published for FS98 on flightsim.com using Flight Shop.

I am a relatively new Gmax designer, and have been tinkering on and off, and reading a variety of tutorials with some, but not much direct success in Gmax for the past few years.

I have gone through most or almost all of the Gmax tutorials included with the Gmax program, but not very recently. I keep wanting to jump in too deep right away, instead of taking small measured steps as I learn. But, as just about everyone else here also advises, the Gmax tutorials are the right place to start.

Background images to model from was my first big hurdle as I was getting started. I don't know how many times I got part way through building a calibration box and got stuck because the tutorial was not step by step enough, or I made a rookie mistake and screwed up the bitmaps on the box faces. I finally found a tutorial that is simple enough for me to decipher and works very well. It is on the simviation.com site and is called "Max Box Tutorial".

One other potential gotcha with the background images is that the P-38 tutorial in Gmax along with a number of other tutorials I have seen, show the aircraft in the wrong orientation for correct import into FS. When I first started with my aircraft design, I followed that layout of nose down and pointing left and seeing the front of the aircraft in front view. Unless the aircraft is pointed UP in the top view, and RIGHT in the Right view, and seeing the front of the aircraft in BACK view, it will fly BACKWARDS in FS!

The Milton Shupe C162 tutorial is a must have tutorial to make progress. I am using this as my gold standard when stepping through the design process.
http://www.sim-outhouse.net/tut/fs9/c162/index.html

I also found the following youtube series to be very helpful while building a fuselage: "Learn how to make 3d airplane model-creating the fuselage #1" by GulfKnight

And don't be afraid to look up 3DSMax tutorials or books if you can't find one that specifically references Gmax. Gmax is roughly equivalent to 3DS Max 4.

One 3DS Max book worth getting that has a chapter included on how to build a P-51 Mustang is called "Beginning Game Art in 3DS MAX 8". Be careful though, because the layout is also the backwards way of displaying the model in Gmax (as mentioned above).

Here are two attached pictures, one from my first modelling attempt a few years ago, and the second picture from my progress on the same aircraft as of earlier today.

Have fun designing!

Best regards,
Melo

PR19-first try.jpg PR19_now.jpg
 
It's always refreshing to see new interest in modelling. It can be frustrating at times but the pleasure derived more than makes up for it.
In gMax and Max the viewport directions are at odds. Top, bottom, left and right indicate the side of the object you are looking at while front and back indicate the direction you are looking. Why they do this I don't know. I suppose if they changed it now everyone would get confused.
A couple of tips, move the planes with your reference backdrops away from the model leaving just the model in the center.
Since most aircraft are symmetrical model only one half and use symmetry or mirror for the opposite side.
Nice start, looking forward to seeing more progress.
 
Never use the Mirror Objects function of Gmax or Max for FS! All it does is give you inverted polys that have to be corrected. Instead, use the Mirror Modifier in the stack on the right-hand pane of the program.
 
I always get a big grin on my face whenever I hear this about the mirror tool. I've been using it for years, you just have to know how to use it.
Tip; if you make half an object, set its X axis to zero, mirror it then select the original object and attach and weld the mirror, the mirrored object will take on the properties of the original object and there will be no problem with inverted polys.
Tip; if you create a separate object with the mirror tool apply, from the tools tab, a Reset Xform, collapse the stack, select all polys and flip. Warning; do not do this for objects with children or animations.
 
Tom,

Thanks for those SOH references. I have seen some but will check the rest out as well.
 
It's always refreshing to see new interest in modelling. It can be frustrating at times but the pleasure derived more than makes up for it.
In gMax and Max the viewport directions are at odds. Top, bottom, left and right indicate the side of the object you are looking at while front and back indicate the direction you are looking. Why they do this I don't know. I suppose if they changed it now everyone would get confused.
A couple of tips, move the planes with your reference backdrops away from the model leaving just the model in the center.
Since most aircraft are symmetrical model only one half and use symmetry or mirror for the opposite side.
Nice start, looking forward to seeing more progress.

Paul,

Thanks! Yes I do slide the planes on the viewing axis. The first time I forgot to do that, it took me a minute to figure out why the vertexes were disappearing below the reference plane. :-)
 
I always get a big grin on my face whenever I hear this about the mirror tool. I've been using it for years, you just have to know how to use it.

That's the first I'd heard of that Paul, much obliged! I'll probably leave the button off my xMax toolbars all the same, out of habit...
 
Hello!

If you need more help, I am available right now. I am taking a "break" since my HD crashed a few days ago; I am a begginer too and I share your interests as well. Just drop me a few lines and I will do my best for you.

Kindest regards,
Sergio.
:)
 
Hello!

If you need more help, I am available right now. I am taking a "break" since my HD crashed a few days ago; I am a begginer too and I share your interests as well. Just drop me a few lines and I will do my best for you.

Kindest regards,
Sergio.
:)
Hi Sergio,

What aircraft are you working on currently?

I am doing ok so far. Attached are two pictures of my current progress. I took the advice above to work on one half of the fuselage at a time. I see the logic of being able to adjust verticies from both interior and exterior sides of the fuselage.

Pr19a-1.jpg Pr19a-2.jpg
 
Hello Melo

Nice work! Once you have done the half, you can use the mirror modifier. Be carfeful, many experienced people recommend not to use the one in button located in the main tool bar. On the other hand, the work in progress is a Bell 429.

Take care,
Sergio.
 
Good start to your project, your going to have a lot of fun. Keep us posted as you progress. What aircraft BTW?
 
Good start to your project, your going to have a lot of fun. Keep us posted as you progress. What aircraft BTW?
Paul,

It is a Meteor PR19. The British equivalent to the USA U2. Designed and modelled in plastic by a friend in the UK with parts from 3 aircraft. Fictional, but his history was so detailed that some sources think that it is a real photo reconnaissance aircraft. :-)
 
Hello Melo

Nice work! Once you have done the half, you can use the mirror modifier. Be carfeful, many experienced people recommend not to use the one in button located in the main tool bar. On the other hand, the work in progress is a Bell 429.

Take care,
Sergio.
Sergio,

Thanks for the tip about the mirror modifier. I am aware about the button not to use. It flips the normals, correct?
 
Hi

It is my friend, and also could do more things that I am not aware of. If you experience more troubles, you may consider to map the other half in the old fashined way.
This time, I am talking about the modifier itself. :twocents:

Good luck and keep up the good work.
Sergio.
;)
 
It is a Meteor PR19. The British equivalent to the USA U2. Designed and modelled in plastic by a friend in the UK with parts from 3 aircraft. Fictional, but his history was so detailed that some sources think that it is a real photo reconnaissance aircraft. :)

The engines look like TF-33s straight from a WB-57F.
 
Back
Top