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Hi Rick,
I have seen that sample, but it does not really tell me how the second UV channel is used in combination with the behind window texture. I want to understand how it is selected which part of the behind window texture is being used. It seems that is not only by the texture mapping.
I have modified MCX now so that I can easily modify the texture coordinates (both UV0 and UV1), so hopefully that allows me to play around with the mapping and see what that does.
I have seen that sample, but it does not really tell me how the second UV channel is used in combination with the behind window texture. I want to understand how it is selected which part of the behind window texture is being used. It seems that is not only by the texture mapping.
I have modified MCX now so that I can easily modify the texture coordinates (both UV0 and UV1), so hopefully that allows me to play around with the mapping and see what that does.


