• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by A306capt9

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    P3D v5 flaps rotation issue, help?

    Hi, everyone! I am still working on my A300 model, but I am having issues with the flap fairing. It is not rotating downwards at 40 degrees along with the flap guide, despite me changing the rotation mode to local and locking the axis. The flap rotates along with the wing, but I just have to...
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    Modelconverterx exports jumbled parts, help?

    I fixed it. I think it was the collapse model option in MCX that caused it
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    Modelconverterx exports jumbled parts, help?

    I just use 3ds max & the SDK for p3d
  4. A

    Modelconverterx exports jumbled parts, help?

    I modeled from 3ds max before, its that I haven't done it in a long time. I am trying to restore it after losing the code
  5. A

    Modelconverterx exports jumbled parts, help?

    This is for P3D v5. I initially used FBX because 3ds max read an error reading the contents of the model. Was a bit quick & forgot to add my sim version
  6. A

    Modelconverterx exports jumbled parts, help?

    The model is mine. Sounds like an issue for 3ds Max side. the File extension is .fbx that I exported to, & how do I check the face orientation of the polys & to edit the normals of the converted parts?
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    Modelconverterx exports jumbled parts, help?

    I didn't do anything when it exported. I just opened it & it appeared like that. How do fix this so that it exports in the same position to 3ds max? do I have to flip the polygons /normals? (what setting I need to go to, either in MCX or 3DS Max 2019, to ensure the part exports in the same...
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    Modelconverterx exports jumbled parts, help?

    Hi , everyone! I am building up a plane and now doing the cabin doors. The cabin doors export jumbled in 3ds max 2019: but it is all aligned with the plane in Modelconverterx, how can i make 3ds max export exactly like this in an aligned way?: Thank You
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    nosegear sinks during acceleration, help?

    Ok, understandable, I will message you about this
  10. A

    nosegear sinks during acceleration, help?

    Hi, everyone!! I have finished the gauges on my plane, but a problem, the nosegear sinks during acceleration. Tried fixing the contact points but provided me no solution to fix that. How do I fix the nosegear from sinking during acceleration?: Thank You!!
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    MSFS issues using 3d knob as gauge, help?

    ok, I will try that!! thank you!!
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    MSFS issues using 3d knob as gauge, help?

    Hi, everyone!! I am almost finished with my plane. However I need help with these 3d switches. The gauge appears, but only what's in the xml gauge bitmap moves, not the actual switch & it is partly transparent. How do I make the 3d knobs move? i tried using the switches as actual vc textures and...
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    gauge alignment, help?

    Yes they are & understandable. & yes I use the $overhead & yes. I am making them larger. Also I noticed button positions of the XML. Do I change that to match what's on the "$" file?
  14. A

    gauge alignment, help?

    The overhead panel is 2048 x 2048. The overhead panel buttons are seperate in 3ds max. & no, it is from a 3DS model that I am working on. VC is created. The gauge is all in one & thought of using individual gauges for each poly but I do not know how to cut and paste the XML file into a few...
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    gauge alignment, help?

    Hi, everyone!! I have managed to get the gauges on the overhead panel by clearing bmp's for buttons that aren't supposed to be there ( bmp's were making the buttons transparent), but the gauges show up like this, misaligned, how do i align this if cutting and pasting the xml gauges won't work...
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