• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Aflightsimdeveloper

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    P3D v4 Gate numbering

    I don't think that you can physically change the texture of the gate (without the use of photoshop and other programs) , although you can rename the gate position within ADE. This will simply change the spawn position of the gate to a different name.
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    ADE & Parking.

    No problem! Glad I could help. Yeah its sad that these devs don't take the placement of AI traffic into consideration when they are creating the scenery.
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    ADE & Parking.

    If you are wondering how move a parking spot, I belive there is a feature within ADE that allows you to do that. Simply select the parking spot and move it back to the spot that you desire. Although if you want to move the jetways, that is a complex process that involves the editing of the sode...
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    P3D v4 Creation of Opaque Glass texture.

    Hi. I am fairly new to the scenery development scene but am experienced in 3d modeling software. I am wondering how I would go about creating an opaque glass texture that can be used in sim. I want to create both a PBR version and a version without PBR. Could someone assist me? Thanks, Kevin
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    I want to analyze ORBX ground polys and water bgls

    How could I make a photoreal water overlay?
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    I want to analyze ORBX ground polys and water bgls

    Also another question, when I am making the ground polys, I want to add shallow water transitioning to deeper water, how would I do that? And is there any way to specify what trees you want for autogen around the area?
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    I want to analyze ORBX ground polys and water bgls

    Alright I will do, thank you guys so much! Kevin
  8. A

    I want to analyze ORBX ground polys and water bgls

    Hi, So I have been working on an airport (Astoria) and it has very similar autogen as orbx KHQM. They also include a custom water bgl that references their water texture. How can I open and analyze these files? I tried ADE and MCX already. By the way , I will not be sharing this scenery , it is...
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    FSXA Forcing a texture refresh in FSX?

    Sorry. new to forums in general. Only experienced with reddit :)
  10. A

    FSXA Forcing a texture refresh in FSX?

    Have you guys considered changing the filtering and then resetting it back to what it was before? Takes some time but this is the method that I use,
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