• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by ashmanmedia

  1. ashmanmedia

    MSFS ScenProc for MSFS

    Thank you arno always. Yes, I basically made 1 object and using notepad++ replaced all code in xml with its GUID. Your tool is still fantastic to rip OpenStreetMap data and place it with coordinates. TY for this tool.
  2. ashmanmedia

    MSFS ScenProc for MSFS

    I wanted to use scenProc to take 1 object and build a Wall with it in MSFS. Autogen wise with-it generating instances? instead of me re-using the same object loaded many times.
  3. ashmanmedia

    MSFS MSFS Toolkit by Nool Aerosystems

    Does this tool for mesh have limits? I produced an area with 1m mesh.xml wise and the file was over 8gb. But would not compile?
  4. ashmanmedia

    MSFS MSFS Toolkit by Nool Aerosystems

    First off thank you to Pavo and the community for this tool. Question: Does anybody know the exact source MSFS World Update II: USA is using? Upgrading MSFS current Mesh in U.S.A. even with the recent World Update II: USA applied. is there really any improvement to be had? Using 1 meter...
  5. ashmanmedia

    MSFS Object instancing

    did you ever get an answer to auto generating instancing GUIDs? I want to work with the similar idea but strictly using NOTEPAD++ placing same object a million times has issues.
  6. ashmanmedia

    MSFS Blender2MSFS Limitation? Color Multipliers

    Yeah I am attaching the zip for install in Blender Preferences INSTALL. But for any updates please see this link: https://github.com/tml1024/Blender2MSFS2 Select CODE > Download ZIP
  7. ashmanmedia

    MSFS Blender2MSFS Limitation? Color Multipliers

    @Mikea.at THANK YOU sorry for the confusion on this topic. CONFIRMED all x00 x01 x02 x03 LODS exported in 1 PASS with version 0.41.3. tested each glTF just fine.... what a huge fix guyz much appreciated. VERSION 0.41.3 https://github.com/tml1024/Blender2MSFS2
  8. ashmanmedia

    MSFS Blender2MSFS Limitation? Color Multipliers

    Agree I just had that Hurricane Henri hit rhode island... sorta fizzled. Cheers man!
  9. ashmanmedia

    MSFS Blender2MSFS Limitation? Color Multipliers

    Yes correct MSFS Toolkit 0.41.2 as shown... However I am using Blender 2.93 latest. I've actually cleansed my blender object only no lights and tested as well... Here is a test CUBE.blend project only object no textures at all. x00 = works when opening .gltf 3d viewer x01 = corrupt x02 =...
  10. ashmanmedia

    MSFS Blender2MSFS Limitation? Color Multipliers

    Yeah disregard that screenshot as it was meant for exampling a working procedure. I have attempted SELECT ALL CTRL-A or manually selecting all and BATCH EXPORT selected objects checked etc. What I have found is it does export all LODS and the kbps seem correct comparing to my final TEMP backup...
  11. ashmanmedia

    MSFS Blender2MSFS Limitation? Color Multipliers

    I have been testing the latest MSFS Toolkit from github without much luck on a 1 pass BATCH EXPORT all .bin & .gltf working. BUT I am still hopeful and grateful for your dedicated work in updating this... Blender is the poor mans way to develop, yet is crucial for startups and general...
  12. ashmanmedia

    MSFS Blender2MSFS Limitation? Color Multipliers

    Let me chime and thank both of you as well... @Mikea.at & @PhysicsTeacher testing this version as we speak...
  13. ashmanmedia

    Scenery not popping in until very close

    thank you for your advice I will attempt this. Also to note even without using this INVISIBLE OBJECT JOIN trick. A little more on my quest to solve a problem I’m witnessing when replicating objects along the ground. whenever I change the LoDFactor to anything higher than 1 or 2 maybe editing...
  14. ashmanmedia

    Scenery not popping in until very close

    Just researching some issues I am experiencing regarding this technique of having a scale object at 1.0 and uses a 3x BIGGER BOUNDING BOX or PLANE set to invisible under or incasing the object within it. So that the sim will render if far into the distance and not draw the object(s) as you fly...
  15. ashmanmedia

    Bridge Lights from ModelConverterX

    Question using ModelConverterX recently it converted my X-Plane.obj which had lights into a .gltf OBJECT just fine. but looking at the code and the lights they appear not to offer a STAR or maybe are just CONE lights? Can anyone recommend a change to this light type to get Bridge Lighting...
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