Recent content by bdf369

  1. bdf369

    FSXA Multi-Material with FlightSimX material

    That's interesting, in gmax when you edit a multimaterial you can only get a standard sub-material when clicking the Add button. It doesn't prompt for a material type. A workaround might be to create an object with an FSX material and attach it to the rig, then you get an opportunity to merge...
  2. bdf369

    -Everything you know about upcoming Flight Sim from Microsoft-

    Your material navigator doesn't freeze? I'll have to remove my workarounds and see if it's ok for me too.
  3. bdf369

    -Everything you know about upcoming Flight Sim from Microsoft-

    Dear Microsoft, please fix the FSX Gmax gamepack do it doesn't freeze on Windows 10. :wave:
  4. bdf369

    Laptop sufficient for 3DSMax, Blender3D, P3D, XP, and VS 2017/2019?

    The MX250 has way lower power consumption than for example a GTX1080M, but at the cost of much lower performance (but still faster than integrated graphics). Have a look around for benchmark comparisons to get some perspective, for example this one...
  5. bdf369

    Gmax Cylindrical Mapping alignment

    Any chance of uploading a .gmax file? Are you cropping the image in the material settings? I get weird results on the caps rather than on the sides. Seems much easier to use a stack of poly select/unwrap. Edit: Attached is how I mapped it, using cylinder map and then unwrap. I had to rotate the...
  6. bdf369

    FSX:SE DirectX 10 and effects problem

    Steve Parsons developed a set of fixes available as freeware, the latest is from 2014: https://library.avsim.net/esearch.php?CatID=fsxmisc&DLID=185080 He has a commercial product which I use (and would recommend) that fixes a bunch of additional issues and has backward compatibility with addons...
  7. bdf369

    -Everything you know about upcoming Flight Sim from Microsoft-

    That's a good point but if the compiler takes standardized formats as input then it's not an obstacle for modelers to use their software of choice. The game engine might support compiled or uncompiled models, a bit like how MSFS can work with cabbed or uncabbed gauge code.
  8. bdf369

    -Everything you know about upcoming Flight Sim from Microsoft-

    That's right, Flight used .gr2 format. I'm sure it was because reasons but it's not a widely supported format AFAIK. There are a number of good 3D tools with reasonable Indie and Hobbyist licensing so I hope with MFS there's no lock-in to ultra-expensive software such as 3dsMax. Right on, you...
  9. bdf369

    -Everything you know about upcoming Flight Sim from Microsoft-

    Interesting, my experience was the opposite. Animation keyframing/tagging/exporting seemed a lot more laborious than just edit/test in-game. Same with colliders. But the more important thing to me is to avoid the lock-in to a specific 3D software that MS chooses. True, it's more my perspective...
  10. bdf369

    -Everything you know about upcoming Flight Sim from Microsoft-

    As far as "SDK" goes I hope it works more like a modern game engine such as Unity. No closed formats like BGL or MDL, just drop a standard FBX, GLTF or Alembic file into the game. Then it works with the built-in exporters of all modern 3D modeling tools, no silly "gamepacks" or secretive ".X"...
  11. bdf369

    -Everything you know about upcoming Flight Sim from Microsoft-

    WSL is Windows Subsystem for Linux. Sort of a containerized Linux emulation layer, then you can pick one or more Linux user-space distro's to run on top of it (Debian, SUSE, Ubuntu etc). It's mainly just for bash command line though, but you can run a Windows X server and use Linux GUI apps as well.
  12. bdf369

    -Everything you know about upcoming Flight Sim from Microsoft-

    Have you tried WSL? I just thought I'd ask since I always found dual boot to be a pain.
  13. bdf369

    Setting Origin in System Unit Setup (3DSMax)

    For what it's worth the system unit scale setting is mentioned in New Aircraft Procedures of the Modeling SDK: http://www.prepar3d.com/SDKv4/sdk/modeling/3ds_max/modeling/new_aircraft_procedures.html#Setting%20Units%20of%20Measurement Thanks to the title this section is often ignored by scenery...
  14. bdf369

    Setting Origin in System Unit Setup (3DSMax)

    Gmax user here, but I think it's the same. Origin slider is just a calculator to show you the measurement resolution at the set system unit scale and a given distance from origin. Moving the slider doesn't affect anything, it's just informational. The SDK mandates 1m unit scale, presumably...
  15. bdf369

    Static Aircraft based on AI-Model

    For compatibility questions I'd ask in the SAMM forum: https://www.fsdeveloper.com/forum/forums/static-aircraft-model-maker.114/ The user manual doesn't mention anything older than Win7.
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