• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by benio

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    flight plan created, mounted in Community folder, I see aircraft but it doesn't move, takef off etc

    Hi All I'm able to create flight plan and mount it into Community folder (BGL file is created). Aircraft appears at the airport according flight plan -seems everything works fine till this moment. BUT it doesn't start taxi, no take off. Aircraft also doesn't disappear after eg 10 minutes after...
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    MSFS20 BGL file not created during project build

    Thanks again works fine now. I did not confirm "copy to Community folder" at the end of building phase. Once confirmed, BGL has been created and copied into Community folder.
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    MSFS20 BGL file not created during project build

    Hi Xavios thank you! I will check today evening, hope it works!
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    MSFS20 BGL file not created during project build

    Hi folks, need help with BGL creation. I have ADE 2020 Alpha HF5 & SDK MSFS installed & FSUIPC 7 installed. I can create project from existing MSFS bgl file. I can open airport, I can do changes, connect to MSFS, save project etc. all works fine. At the end I can also do do BUILD process and...
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    MSFS20 Need some assist with ADE

    Hi Machtooo, I have same problem, no able to generate BGL file, no errors during building process. Can you be more specific what have you changed in console window?
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    Multilpied attached objects during exporting scenery

    Hi Arno thank you. See attached prntscreen after mutliplied objects (x3). Originaly I have added 18 lights and after second export I have 54. I was thinking this is due to using "duplication" function when inserting/copying objects. I did without duplication only "add" as new effects or light...
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    Multilpied attached objects during exporting scenery

    Hello, need help on why attached objects (lights, effects) are multiplied during exporting scenery into *.bgl format. For example I have added single effect to and object (fx_obstlight to roof of building) and after first export it is ok there is only one light, but when I'm opening it in...
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