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Recent content by Bikuafuro

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    Shared Rig for LODs Animation

    In blender when I have the rig in common layer, it doesn't export with each LOD, as showed above in sharedrig_02.png. Even though it works as expected in blender itself, but it doesn't export. For the animation to work I have to duplicate the rig for each LOD's I have. I'm sure there's another...
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    Multiple SimObjects in the Same Asset Group?

    Perfect, many thanks for the help! I'll implement my simobjects like this, it makes more sense to me and everything stays organized.
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    Multiple SimObjects in the Same Asset Group?

    Thanks for this, I'll take a look at that sample.
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    Multiple SimObjects in the Same Asset Group?

    Is it possible to have multiple simobjects sharing the same asset group? For now I have just two simobjects in my scenery but I imagine that in some sceneries that number can increase very quicky and then we have a lot of asset groups. I tried to create an simobject asset group with the path to...
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    Shared Rig for LODs Animation

    I'm working in a simobject with animation with multiple LODs in blender, but I can´t find a way to have a common rig that drives objects in several LODs. The animation is working as expected when I have the rig inside a specific LOD, that specific LOD then animated correctly in sim. But when I...
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    MSFS24 Fake terrain material blend & rain and puddles effect

    Thanks very much for the info @GaryGB! I'll do some tests and see if I can get the step without the use of that ground geometry to hide the transition from the terrain levels and will report back with my findings. That would be the ideal solution. What I found so far was that I always get a...
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    MSFS24 Fake terrain material blend & rain and puddles effect

    Thanks for the guidance @GaryGB! Regarding the blend material, I'm aware that I can blend materials in sim dev mode with polygons and aprons. But in my case I'm using a mesh modeled in blender so I can have a step from one terrain level to the other. The problem surges when the geometry modeled...
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    MSFS24 Fake terrain material blend & rain and puddles effect

    Hi everyone! I'm developing an heliport and I'm having some problems with regards to using custom meshes for the ground. The problem is that when using a custom mesh with the fake terrain material applied I couldn't find a way to seamlessly blend this custom mesh with the existing terrain...
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    MSFS24 Object disappearing before LOD limits, am I doing something wrong?

    Thanks everyone for the quick answer and the help. I made some tests with the invisible cube and with an increased OLOD setting, with more or less the same result, the asset disappears far too soon. I'll do more tests with the information provided above to see if I can get a better result...
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    MSFS24 Object disappearing before LOD limits, am I doing something wrong?

    Hi everyone, I started msfs2024 development quite recently and came across some strange things happening. I’ve been doing some tests with objects LODs and I’m experiencing an odd behavior in sim. When I export an object with it’s associated LOD’s and minsize values I have to cycle a setting in...
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