• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Bugstomper

  1. Bugstomper

    I have got still some error

    Well, going over 65000 polys is not a good choice, can lead to a performance issue when using the aircraft in FS. BTW, i really dont know how else you can solve your problem, mine is only a guess, probably can be something else.
  2. Bugstomper

    I have got still some error

    Hi Simbiosi, this happened to me as well, it was caused by too many polygons in the scene.
  3. Bugstomper

    Help with FSX Animation Tool

    Hi Andrey, I havent tried the "rudder" tag, but i can tell you that some old tags have beed deprecated, like rudder_key and trimtab_elevator_key.
  4. Bugstomper

    Help with FSX Animation Tool

    Hi Robert, I found the animation tool useful only because one can browse the various animation tags ad assign them without the fear of mispelling the tag name, and without the need to remember each tag name. I surely agree with you when you say that we need more documentation about the SDK ;)
  5. Bugstomper

    Help with FSX Animation Tool

    Hi Nodd, here's an example on how to animate flaps, but you can use the same procedure to animate ailerons, rudder etc. First of all create a keyframe animation for the flap object (from 0 to 100), you can give the object any name, it does not make any difference. Activate the animation...
  6. Bugstomper

    Weird landing gear problem

    I have a strange problem exporting my aircraft in FSX. I've animated both L/R landing gear and tagged them using the animation tool, it all works fine in FSX. But, when i tag the center gear and export to FSX the aircraft looks very small in the preview window, about 1/10th of its real...
  7. Bugstomper

    XML Editor of Choice?

    Hi Darreck, i use Cooktop, its free and easy to use, you can find it here: http://xmlcooktop.com/
  8. Bugstomper

    Self-shadowing on FSX aircraft: the secret is revealed!

    Hi guys, one quick question. If i'm correct, the example aircraft will be available as a download from the Fsinsider web site, am i right?
  9. Bugstomper

    Aircraft Designers Speak up now ;)

    I'd like to suggest and XML aircraft parts section as well, maybe FSX specific :)
  10. Bugstomper

    FSX and lightmaps

    Hi, just a quick question about lightmaps in FSX. I have to export a previous FS9 Gmax model in FSX, i've done some tests and all works fine, except for those materials with the BRIGHT_ attribute. No matter if put an _L or _LM bitmap in the self illumination channel, the surface does not self...
  11. Bugstomper

    Fs2002 Ground Poly disappear

    Hi guys, sorry to bring this post up in the list but i thought it was necessary to explain where the problem was. Arno, you were completely right, it was a bgl from another scenery, i've removed it and the problem disappeared ;) Thanks you all :D
  12. Bugstomper

    Fs2002 Ground Poly disappear

    Hi Thomas, you are right, the zbias stuff wasn't supposed to be in the asm, i must have missed something in gmax materials names. Btw, i've corrected both the TEXTURE_BUILDING label and the zbias prefix in the asm and recomplied, unfortunately the probem is still there. There is one curious...
  13. Bugstomper

    Fs2002 Ground Poly disappear

    Hi Arno :) I haven't designed the airport as a huge gmax file. All the buildings are inside separate bgl files, as well as the runway, etc. The ground polys are inside the same bgl, tweaked with the addcat technique and placed at layer 9. I did a little test, to exclude that some other bgl...
  14. Bugstomper

    Fs2002 Ground Poly disappear

    Hi guys, thanks for your replies. Sorry for the dumb question but i have some confusion about the refpoint definition. If i'm correct is it supposed to be the pivot point of the polygon?
  15. Bugstomper

    Fs2002 Ground Poly disappear

    Hi Thomas, thanks for your suggestions but it didn't work. I've already changed the texture type in the asm from Aircraft to Building but the problem is still there. Same thing for the viewing distance :(
Back
Top