Can someone give me any hints to convert airports to fsw the right way?
The issues I have are:
- Flying/floating default objects above the ground, objects of the default airport don't disappear (old objects appearing inside the new objects).
- Some airports are missplaced on the scenery...
Hope this will be easily compatible with the tools we have here.
The bad thing is in the v1.0 it's only compatible to 3dsmax, but I heard developers saying they will update it to be compatible with blender too.
I have a custom FSX scenery and it's working on FSW just fine, except for the fact that this city is one of the cities that are customized on the sim (Rio de Janeiro) and it has some landmarks. One of them (Sugar Loaf Station) is causing a mesh spike on the scenery. Is it fixable right now or I...
Still don´t get it. How do I see the buildings in the library, by name I can´t guess how they really look like.
When I annotate the library buildings they don´t show up on the scenery, when I go to Prepar3d.
One more thing, can I have more than one texture in the same scenery? I say that...
I was facing the same problem. I had some help here, and now autogen is working like a charm.
Try to follow those suggestions:
Just a little heads up, now annotator is working like a charm. The problem was really the place of the textures. Thank you very much.
Now I have other problem... Some objetcs from the library, they don´t show up, actually no one I tried... What´s the folder for those objects, I can´t find...
No they aren´t. Actually I always do like this:
1 - Draw the building
2 - Copy the building and go pasting in the neighborhood.
This way, I guess its impossible to be different sizes. And I tried to draw widen buildings, but they keep missing one or another, here and there, no reasonable...