• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by CarlosHevia

  1. CarlosHevia

    P3D v5 Empty Library Object Manager

    Correct. Sorry, I had not installed it correctly, I installed it again and everything is Ok. Sorry for my clumsiness Thanks
  2. CarlosHevia

    P3D v5 Empty Library Object Manager

    Thank you very much for the quick response, I have ADE 179 Test, it is the name of the installation folder, you can see that the one in the list of objects is practically empty, how can I solve it? Thank you
  3. CarlosHevia

    P3D v5 Empty Library Object Manager

    I am using the latest version of ADE for P3Dv5 and the Library Object Manager appears empty, is that correct? There is no object library for P3D v5? or am I doing something wrong? Thanks.
  4. CarlosHevia

    MSFS20 MCX Collision parameter

    Hello everyone, I have problems with the material collision parameter, it does not work for me, the effect I get is the same in False as in True, if someone can take a look and suggest something Thank you
  5. CarlosHevia

    MSFS20 MSFS materials

    Maybe we would save a lot of mouse clicks, if you could set the emissive color to white by default for night textures. Thanks Arno
  6. CarlosHevia

    MSFS20 MSFS materials

    But with the switch on False, it seems on True it doesn't do anything, is it possible?
  7. CarlosHevia

    MSFS20 MSFS materials

    Yes, Arno, the Day / night Switch works, what happened to me is that with the day a little dark, in the middle of the day they turn on, (maybe a lot of sensitivity), but it works perfectly. Thank you
  8. CarlosHevia

    MSFS20 MSFS materials

    Arno thinks so and so it seems, I did some tests with different grays and now I'm going to try with white by default.
  9. CarlosHevia

    MSFS20 MSFS materials

    Arno, apparently and according to my tests the D / N switch does not produce any effect on the standard texture, this in False or True, the night textures are seen or not depending on the clarity of the emissive color. Thank you
  10. CarlosHevia

    MSFS20 MSFS materials

    OK BrBlazer, now yes, the lighter the more emissive color, the more light the object receives. Now I'm going to test the operation of Arno's Day / Night Switch Thank you
  11. CarlosHevia

    MSFS20 MSFS materials

    Arno, I'm sorry only with the True Day / Night, it's not enough, the results are the same, all black, however, regarding what BrBlazer says, I have the Emissive black color, I'm going to try by lightening it a bit. Thank you all
  12. CarlosHevia

    MSFS20 MSFS materials

    NO, horror, I'm sorry, thank you Yohan, I try it and comment on it
  13. CarlosHevia

    MSFS20 MSFS materials

    I confirm, everything OK, except for the night textures, nothing is visible, all black and with the exception of the Drawcalls, once applied there are various failures in the textures. thank you very much Arno.
  14. CarlosHevia

    MSFS20 MSFS materials

    Testing in MCX. Importing .ade (from sketchup) or .mdl generated by MCX from ade. Model convert X, places the "lm" textures as emissive. and everything works very well in MCX, however in MSFS, the night ones do not work for me, I am still missing something thanks arno
  15. CarlosHevia

    MSFS20 ADE and FS2020

    Thanks Scruffyduck, for so much backroom work, have no doubt that we will enjoy it. Thank you
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