• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by cbcdesign

  1. C

    Extrusion Bridges & Autogen Suppression

    Hi All. Do any of you huys know if it is possible to prevent an exclusion bridge from suppressing Autogen? I have tried using the noautogen suppression command within the extrusion bridge xml in various places but it won't compile into a bgl no matter where I put it. Alan
  2. C

    New FSX scenery design tool using Google Earth

    Not necessarily. It could be considered "Dervied Data" and therefore copywrite may remain with the owners of the original data. Alan
  3. C

    New FSX scenery design tool using Google Earth

    Somebody with knowledge of such things have suggested that it may not be legal to extract information from Google for use in FSXKML. Perhaps somebody with a legal backround should look into this in more detail and see what the official position is. Its a great program but if we are breaking the...
  4. C

    Attaching individual effects to LODS

    Thank you for your help Dave and your offer to help attach the effects. You have certainly highlighted several areas where I now know I have made mistakes, particularly with naming the attach points and the time of day parameters so I will have another go over the next few days and see how I...
  5. C

    Attaching individual effects to LODS

    Hi All. I hope you can help me solve a problem which I am having with my latest project. I am trying to create a light with a reasonably consistent brightness level over a 12KM range. I have created a simple texture which will emit the light and I am able to create an LOD of this texture...
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