• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Cees Donker

  1. Cees Donker

    Wind T for fs9

    I'm always eager to learn. If I don't succeed I'll ask for help. Thank you for taking the time to look into this. Cees
  2. Cees Donker

    Wind T for fs9

    Yes I can, but I had to let FSDS generate the mdl again as I deleted the previous one. Cees
  3. Cees Donker

    Wind T for fs9

    I used the MDL tweaker! Thanks in advance for taking a look! It is not the finished model, but a dummy I made for test purposes. Cees
  4. Cees Donker

    Wind T for fs9

    I have built one in FSDS 3.5, but animating it is difficult. I tried to use MDL tweaker to do this, but it won't turn/move. And yes I placed two of them as described in MDL Tweaker. I have put the tweaked files in a library and then used ADE to put them in place. I know Cal Classics has a few...
  5. Cees Donker

    Landing light on Schiphol 1938

    Thanks Tom. I think I found a workaround that works for me. I use one of the ramp lights of Bill Leeming, reduce its size, put them for a part below ground, and pitch them 10 degrees. The lantern I made covers the ramplight and I get a nice floodlight. Cees
  6. Cees Donker

    Landing light on Schiphol 1938

    I'm searching for a way to add a light to this one. I use FSDS 3.5 and I use ModelConverter. It must generate an extensive light, a floodlight. It's for FS2004. Thanks for any help! Cees
  7. Cees Donker

    Add points to polygons in SBuilder9

    I'm wondering: can I add points to polygons that are already done? Cees Never mind: found it. I'm a bit rusty after twelve years and do have my senior moments. Sorry!
  8. Cees Donker

    No Guid?

    I think I'm leaving the fsdstweak for what it is and shift focus on ModelconverterX. MCX does everything tweak does, only requires a bit more patience from the user. Cees
  9. Cees Donker

    No Guid?

    I've got a problem! FSDS compiles allright, but fsdstweak won't! I get this message in my cmd screen: (0): error : XToMdl.exe Unhandled Application Exception (0): error : System.FormatException: GUID moet uit 32 cijfers en 4 streepjes bestaan (xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx). (0): error ...
  10. Cees Donker

    Making a driver/pilot visible or invisible

    This is a model I made for FSX. I made this in FSDS 3.51. I want the driver (the figure you see) to appear when the engine is ON and the exit (door_0 ) is OPEN. The hatch you see is door_0. I'm not very savvy with codes, but I tried several ones, to no avail. This is the code I used in...
  11. Cees Donker

    animation of lever_fuel_selector_wco

    Hello designer friends, I'm trying to animate the lever_fuel_selector_wco. So far I've tried all possible combinations, but alas: no cigar! It won't switch (no animation) and it only goes from 'all' to 'both' and that's it. The animation should switch between the wingtank, the central tank and...
  12. Cees Donker

    Animating a magneto switch in FSDS 3.5 for FSX

    Well, I got it animated (in part) but it is quirky! I tried to animate it in four stages: off- mag1- mag2- both, with three intervals. I used the 'switch_ignition_magnetos_trimotor' tag and animated at frs. 0, 25, 50 and 75. I used these rotations: -45, -15, 15 and 45. But! There is only...
  13. Cees Donker

    Animating a magneto switch in FSDS 3.5 for FSX

    I'm learning a lot about animations in FSDS these days, and most of these work like a charm. But now i'm stuck with this one: animating a magneto switch in FSDS 3.5 for FSX? Has anyone here done that succesfully? I want to program the following: off- mag1- mag2- both. I have another button for...
  14. Cees Donker

    Yoke animation (FSX)

    No, it's very simple but effective: the lever front-aft, which is a small cube, is duplicated and renamed as a parent part. And that parent part must be offsetted. That does the job. I don't know if this makes sense to you? Cees
  15. Cees Donker

    Yoke animation (FSX)

    Hey guys, Sorry to revive this thread! I'm picking up fsds 3.5 again and this time I'm stuk with the stick animation. I would certainly like to see that jpg that was attached! But anyone who can shed some light on this problem: I'd be very grateful! Doing the described above corrupts the...
Back
Top