• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Cheyenne

  1. Cheyenne

    VFX API / Spawn on the ground

    Help ! Maybe a manipulation other than adding an offset to the effects placed under the grid is possible. I'm sure someone has encountered this. SimConnect to stick to SimObjects is not desired
  2. Cheyenne

    VFX API / Spawn on the ground

    I'm working on a WASM standalone with a custom panel in HTML/CSS + JavaScript. The fsVFXSpawnInWorld function works well, but depending on the VFX GUID used (I only use MSFS2024's native VFX), the effect is placed either on the ground, under the ground (invisible but there, log verified in...
  3. Cheyenne

    MSFS20 Placing objects in MSFS by coordinate and rotation...

    Unfortunately, the SDK doesn't provide enough examples for some documentation. In particular, the possible parameter types to pass in GraphParams of the fsVFXSpawnInWorld function of the VFX API. Indeed, I want to guarantee a spawn on the ground, and I was thinking of passing or forcing...
  4. Cheyenne

    MSFS20 Object creation via SimConnect, wasm & GPS tracking map

    Hi Max, I’m currently working on a test platform to establish two-way communication between a WASM module and JavaScript in Microsoft Flight Simulator, using the CommBus system ; To obviously eventually return to my initial project, because I need to know how to resolve this problem of...
  5. Cheyenne

    MSFS20 Object creation via SimConnect, wasm & GPS tracking map

    hard to code 🤪; I'll be back with code soon. Many THX for your help !
  6. Cheyenne

    MSFS20 Object creation via SimConnect, wasm & GPS tracking map

    Hello Max, Thank you so much for your help, it’s greatly appreciated! I've set up the "Communication API" as you suggested, but I still encounter issues. My main goal is to create a VFX effect, with the fire truck "ASO_Firetruck01" being just a reference object for testing. I've also tried...
  7. Cheyenne

    MSFS20 Object creation via SimConnect, wasm & GPS tracking map

    Thank you MAX 👍 for the information and the codes. Now WASM makes sense to me :), and I can diagnose more; however, no fire truck is created, and JavaScript continues to return error messages. Yet, SimConnect is well connected, according to the console log. I will continue to investigate. I...
  8. Cheyenne

    MSFS20 Object creation via SimConnect, wasm & GPS tracking map

    Hello everyone, I’m working on a project within "MSFS 2020" where the goal is to allow users to create an object (here I try to create a firetruck) at specific locations on the map by clicking on it. The project consists of two main components: a **JavaScript front-end** that manages map...
Back
Top