Recent content by Chrismot

  1. Chrismot

    Blender Blender2P3D/FSX

    I did... and it seems to be working...! I will now study and control the results... ;)
  2. Chrismot

    Blender Blender2P3D/FSX

    Hi Vitus..., I am in the process of continuing my tests, and I realize that, for the Specular Material, an additional value must be used for the texture to appear quite transparent in P3Dv4. This is Final Alpha Blend; "Set final alpha value at render time" must be done, and the "Final alpha...
  3. Chrismot

    Blender Blender2P3D/FSX

    Good morning, everyone, Has anyone tried to export transparent textures...? I just tried to export a transparent texture for the canopy : the same texture as the one used in Blender 2.79, Specular material with values in the FSX/P3D material rigorously identical ... My texture appeared opaque...
  4. Chrismot

    Blender Blender2P3D/FSX

    Idem for P3Dv5...! With a little stress... ;) A big thank you for your great work @Vitus...!
  5. Chrismot

    Blender Blender2P3D/FSX

    That's right...! So a material is really necessary... Thank you for your answer...!
  6. Chrismot

    Blender Blender2P3D/FSX

    Hi @Vitus, In the new version 0.98 that I just tested, several objects, without texture or "empty", used for animations, seem to cause problems when exporting: Am I doing something wrong, or is it a problem with the toolset...?
  7. Chrismot

    Blender Blender2P3D/FSX

    Many thanks Vitus...! As soon as possible, I will start testing AND working with this new Blender2P3D/FSX toolset...! A very important work from you, and very much appreciated! Have a good flight...!
  8. Chrismot

    Blender 2.8x and FSX/P3D Toolset

    Hi Vitus...! Seriously..., the community is very lucky to have people like you, who don't count your hours to allow us to satisfy our passion for modeling for our favorite simulators...! A huge thank you for you, from the very small SwissMilSim team...!
  9. Chrismot

    English to Swedish translation...!

    Thank you all, and thank you Johan...! You have a PM...! :D
  10. Chrismot

    English to Swedish translation...!

    Merci Didier...! Mais la traduction en suédois ne semble pas disponible..! De plus, il s'agit de termes techniques appartenant spécifiquement à l'aviation...
  11. Chrismot

    English to Swedish translation...!

    Hello everyone, I just need the help of a Swedish developer to help me translate some texts on the fuselage of a DH-100 Vampire that I'm currently finishing... Which is coming along...?
  12. Chrismot

    P3D v3 Render to texture cameras

    Fixed.... typing error in the panel.cfg file...! :p
  13. Chrismot

    P3D v3 Render to texture cameras

    Hi David, What exactly do you mean...? How is your Camera now in aircraft.cfg...? For me, the texture remains black...! Thank you for helping me...!
  14. Chrismot

    FSXA Finding Aircraft Stall Speed

    Hi Bob... I'm a donkey...! Indeed, my problem came from an unfulfilled condition...... a little higher in the code...! A thousand apologies,... and have a good flight!
  15. Chrismot

    FSXA Finding Aircraft Stall Speed

    Hi Roy, This may not be the right place to ask the question, but as it relates to this subject.... How to multiply "degrees" by "per degree" in a variable L having an "enum" or "number" unit? Example : (A:LINEAR CL ALPHA, per degree) (A:STALL ALPHA, degree) * (>L:CoeffLift, number). I always...
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