• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Chrismot

  1. Chrismot

    P3D v5 Blender2P3D/FSX

    Hello to all, I just installed Blender 3.1 and I see that the Blender2P3D v 0.98.21 extension is not working anymore...!!! Impossible to export! I reinstall Blender 3.0.1, and there everything works again... I know that P3Dv5 is maybe out of date..., even if I'm sorry..., but do you think...
  2. Chrismot

    P3D v5 Blender2P3D/FSX

    Hi Otmar (@Vitus), I can see that an object modified with bones from an armature works well in P3Dv5. But, if this same object is, in addition, related to the movement of a empty (parent), the movement caused by the empty works, but no more the modification of the bones... Is there any way to do...
  3. Chrismot

    P3D v5 Blender2P3D/FSX

    Hi, Before exporting your model, it is necessary to select at least the armature(s)...! The easiest way is to select the whole model with the "a" key... Then the export can be done, with the animation of the armature(s)...
  4. Chrismot

    MSFS Blender2MSFS support thread

    It is also necessary to check that the loaded texture has a correct name... Sometimes, Blender loads a texture name with an extension "TextureName.png.001" for example! It is then necessary to remove the ".001"...!
  5. Chrismot

    MSFS Blender2MSFS support thread

    Have you verified that all your hangar doors have an outward facing mesh...?
  6. Chrismot

    MSFS Blender2MSFS support thread

    Here... :
  7. Chrismot

    MSFS Blender2MSFS support thread

    Do you have more than one UVMap for the same texture...? Or for the same material...?
  8. Chrismot

    MSFS Blender2MSFS support thread

    Okay... here I am... : The plane refuses to load. I tried the same procedure with the SDK example..., and of course, it works! I modified my paths to simplify them as much as possible...; I decided to create a model only with the wings... and nothing more....! Impossible to see the model in...
  9. Chrismot

    MSFS Blender2MSFS support thread

    Hi, I exported my aircraft model with Blenderf2MSFS without LOD...! I created the package with fspacckagetool.exe. I copied the created package in the folder Community... and,... I see nothing in MSFS...!!!! How can I declare my model in the .xml file when there are not more than one...
  10. Chrismot

    MSFS Blender to MSFS Exporter on day one?

    Hi Fabian, https://www.fsdeveloper.com/forum/resources/blender2msfs-toolkit.256/
  11. Chrismot

    MSFS Blender2MSFS support thread

    :rotfl: It's that everyone is testing MSFS, without doing a lot of modeling...! Thanks for the feedback,... and your excellent work! I really admire what you've done...! Have a good flight!
  12. Chrismot

    MSFS Blender2MSFS support thread

    No... ! This is unfortunately not the problem, because I just modified my texture, with a new name xxx.png. It still doesn't work ! :scratchch
  13. Chrismot

    MSFS Blender2MSFS support thread

    @Vitus, That's exactly what I did when I studied the Wiki closely, but the links in the shaders don't change... Thank you for solving my problem...!
  14. Chrismot

    MSFS Blender2MSFS support thread

    Hi @Vitus, Once again, a very big thank you for this new add-ons full of promises...! I'm currently testing, and I'm wondering how to visualize, in Blender, the textures I just assigned to my mesh...? Everything is white, because the textures are not linked to the BSDF... And I don't dare to...
  15. Chrismot

    MSFS Blender to MSFS Exporter on day one?

    Hi @Vitus... A huge piece of good news that I wasn't expecting... so soon! The word "thank you" is far too weak to express my gratitude...! All modest developers like SwissMilSim, can only rejoice that members like you make our dreams come true... Thank you Otmar! You've done a fantastic job...!
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