I am in the process of continuing my tests, and I realize that, for the Specular Material, an additional value must be used for the texture to appear quite transparent in P3Dv4. This is Final Alpha Blend; "Set final alpha value at render time" must be done, and the "Final alpha...
Good morning, everyone,
Has anyone tried to export transparent textures...?
I just tried to export a transparent texture for the canopy : the same texture as the one used in Blender 2.79, Specular material with values in the FSX/P3D material rigorously identical ... My texture appeared opaque...
In the new version 0.98 that I just tested, several objects, without texture or "empty", used for animations, seem to cause problems when exporting:
Am I doing something wrong, or is it a problem with the toolset...?
Seriously..., the community is very lucky to have people like you, who don't count your hours to allow us to satisfy our passion for modeling for our favorite simulators...! A huge thank you for you, from the very small SwissMilSim team...!
This may not be the right place to ask the question, but as it relates to this subject....
How to multiply "degrees" by "per degree" in a variable L having an "enum" or "number" unit?
Example : (A:LINEAR CL ALPHA, per degree) (A:STALL ALPHA, degree) * (>L:CoeffLift, number).