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Recent content by Clutch Cargo

  1. Clutch Cargo

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    I have been lightly watching this thread. From the look of above image... this does not mean scenProc can produce non-rectangle buildings? Or this is really for custom texturing models and not autogen?
  2. Clutch Cargo

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    What I think I did (years ago), was I too noticed completely flat roofs and some with extraordinary deep parapets that did not look very real. So I went through all the roof textures, decided which ones I liked and created a new group for them with a custom GUID. I then used that GUID in my...
  3. Clutch Cargo

    P3D v5 Double Taxi signs?!?!

    Saw your comments and appreciate it. Alrighty, how about a little more wierdness. I opened the airport a few days later after working on other projects and low and behold there was no double signs??!! I then went to the ADE version where I saw the issue and loaded it up in P3D... again no...
  4. Clutch Cargo

    P3D v5 Double Taxi signs?!?!

    Thx for the replies guys. Let me ask this - is it possible to copy a portion of an airport I customized and export/copy in some manner and import/place it onto a new airport version? That would save me hours of work. See some export options... plan to try them tomorrow. Also saw one cannot...
  5. Clutch Cargo

    P3D v5 Double Taxi signs?!?!

    I believe I found where the issue appeared - going from one version of my airport to the next (I save many copies as I design), somehow the version got corrupt and shows double. The version before does not. Why I cannot answer. Oh well, several days of design work will have to be re-done...
  6. Clutch Cargo

    P3D v5 Double Taxi signs?!?!

    Nix the airport with no signage. I did not have an ADE bgl loaded... ha! What's interesting is I took the bgl that was showing double signs and placed it in the scenery folder that was missing the bgl (what I just mentioned). and there is it NOT showing any duplicate signs. Ah... so much...
  7. Clutch Cargo

    P3D v5 Double Taxi signs?!?!

    little update - did a few tests. 1) - I created a new sign in ADE and called it named it "TEST". It was NOT duplicated. I then went to a location where I saw double signs. 2) - I moved the one I saw in ADE (in ADE there are no duplicate signs), a good distance so I could distinguish...
  8. Clutch Cargo

    P3D v5 Double Taxi signs?!?!

    Out of the blue (meaning I'm not sure exactly sure at what this happened), I am now seeing double taxi signage throughout my custom ADE airport? And it is happening at another airport bgl I created. I have seen them next to each other and at another airport I saw them on top of each other...
  9. Clutch Cargo

    Cannot see the airport runway and the airport ground

    The elevation of the ground and the airport could be different. I would post your scenProc script to see if there are any issues also.
  10. Clutch Cargo

    P3D v5 Selecting a color for water. Possible?

    No, I haven't tried anything. I was just making some water in Florida and noticing how tropical the water was at the shoreline and how deeper and darker the rivers, ponds and lakes were inland got me thinking about this. But if one has many water polys in an area it may be easy to change them...
  11. Clutch Cargo

    P3D v5 Selecting a color for water. Possible?

    Arno (or anyone else you might know), I use scenProc to create my water polys ( I will have to show you some superb results after your latest updates to TFE). In SbuilderX you can also create a water poly but you can select the color of water you desire, I believe by choosing a texture number...
  12. Clutch Cargo

    Runway markings not showing properly in sim

    Well I finally achieved the flatton.... but a bit differently. Seemed no matter what type of flatten I created in ADE the ground would not flatten. Could it be I am supposed to create a separate flatten bgl and not combine it inside the airport's bgl? What I did was create a separate flatten...
  13. Clutch Cargo

    Runway markings not showing properly in sim

    Thank you Lemon, for such a quick reply. All good stuff I will dive into today. FYI - I am using P3D v5.4. I forgot that P3D introduced sloped runways. Since I have your attention let me ask a few questions which you may or may not know. 1. The airports I am working on do not need to have...
  14. Clutch Cargo

    Runway markings not showing properly in sim

    Hey Lemon, you happen to be answering a question I was about to post so lemmi post it here since it is on topic. Haven't used ADE in years but it is coming back to me. Modifying a default airport in P3D v5.4. It's coming along well except for (you guessed it) the ground. Getting some...
  15. Clutch Cargo

    P3D v5 Does CreateTVecFreewayTraffic work in scenProc v3.3?

    FYI - Scenery Complexity was also set to its highest setting. From I gather, it seems like there is a certain amount of traffic available. Instead of adding additional traffic when you select 'all roads', it seems to divide up what traffic there is available to all the other roads, leaving...
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