Recent content by Clutch Cargo

  1. Clutch Cargo

    Santa Fe (KSAF) Preview

    "Awesome, what parts of NM are you doing the photoreal for? " Sorry Riddlez, I never saw your post here, ha! I guess better late than never. I have done Albuquerque. It's done. Finishing up on installer.
  2. Clutch Cargo

    P3D v4 Prepar3D v4.5 available NOW!!!

    Niiiiiiice... Says it improved loading times for scenery. Hopefully it will improve loading times of the 40GB photoreal area I am testing, ha! :p
  3. Clutch Cargo

    Issue of objects not working in both P3D and FSX

    Ah... gotcha. Makes sense.
  4. Clutch Cargo

    Issue of objects not working in both P3D and FSX

    Thank you for the reply... quite detailed. To respond.: "I have several observations. The light test object seems to be very complex, for an intersecting, transparent plane 2 dimensional representation of a 3d object, which in itself isn't an integral issue, but, for example, I see no...
  5. Clutch Cargo

    Issue of objects not working in both P3D and FSX

    Here Rick, (or anyone for that matter), attached is a little scenery file. You should be able to see the white lights whether you are running FSX, FSX:SE or P3Dv2, v3, or v4. Please let me know. If anyone else has both an FSX and a P3D version installed I would luv for you to try this as well...
  6. Clutch Cargo

    Issue of objects not working in both P3D and FSX

    Ok, give me a little time to throw something together, hopefully tonight after work.
  7. Clutch Cargo

    Issue of objects not working in both P3D and FSX

    Thank you Rick for your response. Yes, we are using a ground poly to represent the light "splash". The issue is the object model not showing in both platforms. Do you have both a P3D version and an FSX version? If so, I could create/attach a little sample to for you to check in both...
  8. Clutch Cargo

    Issue of objects not working in both P3D and FSX

    Wow, such quick responses... :) But I think I need to clarify better. There are no effects. Here's what I did. 1. Using 3DSMax create a simple model with a couple of planes. 2. Textured the plane with my "light" bmp. 3. Exported as an "X" model. 4. Using MCX I created FSX mdl files. 5...
  9. Clutch Cargo

    Issue of objects not working in both P3D and FSX

    I have come across an issue that I need some advice/insight/help on. I created some lights that work as agn. If I process them using MCX as P3D and place them in my addon scenery folder (not the flightsim platform's folders), they work in P3D but not in FSX as I would expect. Again using MCX...
  10. Clutch Cargo

    P3D v4 Florida Keys !

    Looks odd with no vegetation in Key West? Haven't used LatinVFR here in ages. Is that how it is, just trees around the airport?
  11. Clutch Cargo

    Correcting Airports - more than just moving?

    I have noticed several bush strips, dirt strips and single runway GA airports not aligned with my photoreal scenery. Most are fairly close, maybe just requires a little rotation or small movement. Planning to use ADE for this. But I fear there is more to it than just moving an airport. For...
  12. Clutch Cargo

    P3D v4 Oakland International Airport

    Coming along real nice! :p
  13. Clutch Cargo

    FSX New Panels & Question

    @D panels can still be quite useful in certain situations. For example, for me I have a three 27" displays across for a nice wide few. Below that I have a little 15" display that I can use for 2D panels. Some look good - some not so much. Wish developers of 2D would "break up" their 2D...
  14. Clutch Cargo

    P3D v4 Setting up 3DSMax and P3Dv4 correctly... issues

    Yea, the last time I messed with it was back with P3Dv2! Lot's to catch up :p Hey, (changing subject), I saw this news posted a week or so ago and all I could do was think of you. "Aerosoft has officially cancelled its highly anticipated PC-6 B2-H4 ‘Turbo Porter’ 4X project after four...
  15. Clutch Cargo

    -RELEASED- Bremen International Airport | EDDW | BRE

    1 1/2 years, now that's dedication. Congratulations! :)
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