Recent content by Dave_W

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    MCX Error regarding C++ runtime files

    Thanks again, Arno!
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    MCX Error regarding C++ runtime files

    Arno, I'm getting this error today and I didn't have it yesterday: Is there possibly a problem with the way MCX recognizes these files. Today there was an update to VS 2019 and the files in this image were installed by it: I "reinstalled" MCX and still get the error.
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    FSX Attitude indicator pitch bar and coordinating animation with bank indicator

    Thanks Vitus! I was sure that I was missing something.
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    FSX Attitude indicator pitch bar and coordinating animation with bank indicator

    It's my first try with an attitude indicator and I'm clueless. I've looked at a few other threads about these indicators, but didn't find whatever it is I need to learn. I have the bank indicator keyed with rotation keys. No problem with it. I cannot figure out what needs to be done with the...
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    FSX [SOLVED] Animated VSI shows ~1/2 the value it should

    It does! Thanks a lot Roman. I would have never dreamed of code like you used. :scratchch
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    FSX [SOLVED] Animated VSI shows ~1/2 the value it should

    I have a window that displays various performance readings. This is where I see that the gauge is reading the low value. It uses this: Vertical Speed\t%((A:VERTICAL SPEED, ft/min))%!d! to show the vertical speed. My gauge has this code: <AnimLength>80</AnimLength> <Animation>...
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    Blender Blender2P3D/FSX

    I just had this problem with 2.83.3. In my case it was due to a texture name having a special character in it. No problem after I renamed the texture. :rolleyes:
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    -Everything you know about upcoming Flight Sim from Microsoft-

    I hope this information isn't already in this thread somewhere already. Anyway, I saw this today about the packaged version on Ars Technica
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    Blender2P3DFSX - problems with material when exporting .x and .mdl files for P3D

    I shouldn't reply to any posts when it's so early in the morning. :tapedshut I just reread your OP where you said That is what your problem is. You have to select either the Specular or PBR mode. Which one you should select will depend on which version of P3D your object is for. Check the...
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    Blender2P3DFSX - problems with material when exporting .x and .mdl files for P3D

    Hi, I suggest that you have a look at the Material parameters section of the Wiki page here. There is also lots of other good information on the page. I wonder if the first paragraph won't solve your problem. Did you select a Material Mode? Good luck.
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    Blender Blender 2.83.2 released

    If the 10,000 times that I exported an animated gauge, until I got it coded correctly today are any indication, it works fine. :banghead:
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    MCX Failed to locate MakeMDL error, but exporting to FSX

    Arno and Doug, I just figured out what the problem was. The first time using this version of MCX, the file Save As dialog had FS2004 MDL aircraft object as the default Save as type. I didn't notice that then, because for some time all the MCX updates have used what my previous settings were...
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    MCX Failed to locate MakeMDL error, but exporting to FSX

    Arno, The version of MCX (I think it is the latest) in the image throws the error shown in the image: No problem exporting with 6/21/2020 version.
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    MCX What does the below XtoMDL generated warning mean?

    Thanks everyone. Manfred said: That is the case here. Bill said: That seems likely. Arno said: That is probably why I get away with exporting it. Yes, it is too complex and will be simplified before/ if I am ever finished. :oops:
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    MCX What does the below XtoMDL generated warning mean?

    Thanks Arno, I have exported some objects where I get several of these warnings and I haven't seen any problems with the objects in FSX. That was why I wondered what the warning meant. Anyway, it probably wouldn't be a bad idea for me to reduce the part complexity.
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