• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by DC10

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    FS2004 Ground Polygon mipmap type?

    I tried my ground polygon photoscenery on a different machine and it looked great with mipmaps. So there was some setting with FS2004(or windows) on my laptop that was messing up the rendering. The resolution of the source image is important though (garbage in garbage out).
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    FS2004 Ground Polygon mipmap type?

    Thanks for the responses. Is there a certain type of mipmap I should use? I approach a LatinVFR scenery and the ground photo looks good from a distance. Mine with mipmaps are a blurry mess until I'm on short final. My photo resolution is quite good because when I'm right on top it looks nice...
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    FS2004 Ground Polygon mipmap type?

    I used the Modelconverter wizard to make a nice looking ground polygon for my airport. I saved the textures as DXT1 with no mipmaps. When approaching from about 1-2 miles away it shimmers badly but when I'm up close it looks great. I tried saving the ground textures with mipmaps but it looks...
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    FS2004 FS2004 Jetways

    Excellent, thank you!
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    FS2004 FS2004 Jetways

    Hi I'm making a terminal in GMAX but I have a question about jetways. For performance is it better to model the jetways the same time as the terminal? Or is it better to make the terminal and then add the jetways as seperate objects later? Best regards....Duncan
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