• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by deHavilland

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    MSFS24 How to remove POI buildings?

    Thanks rhumbaflappy, as always you hit the nail! 👍 I wasn't aware that 'CUSTOM_POI_PATCH' was a unique order in the file system. What I don't like pariticularily is that my whole project now is on this level. The solution is probably that I split the project into two packages, making the London...
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    MSFS24 How to remove POI buildings?

    Maybe not an autogen question, but neither terrain... What is Best [MSFS24] Practice to remove obnoxious individual buildings from POI modules? In my case it's the MSFS2020 UK_POI and Skyscrapers in London city. The obvious «Diasable the UK_POI» is not a solution because I want to keep the...
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    MSFS24 Preventing ships (SimObjects) from drifting away

    Thanks, that sounds interesting. But it's probably beyond my scope as I never used SimConnect so far. The utmost in interating with SimObjects I did are some worldscripts with waypoints...
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    MSFS24 Preventing ships (SimObjects) from drifting away

    After migrating sceneries from FS20 to FS24 I notice that ships (SimObjects of category 'Boat') that used to be 'anchored' in bays are now heavily drfiting away, even thru piers and beaches. Any insight and advice how I may avoid that (without duplicating the ships as static models)?
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    MSFS24 «Sail» material with no alpha?

    Hi. It looks like the «sail» material slot in the current Blender plugin (v5.4.3) does not support the alpha channel. Respective parameters disappear when choosing that material. As expected, to manually inject the alpha node in the graph does not help. Anyone found a workaround how I may pinch...
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    Blender Some (flat) meshes in Blender display weird colors

    Works like charm (I use 4.2), rhumbaflappy! All meshes in all 5 LODs in the blink of an eye. You (the Captain) and copilot are geniuses! I wonder what you mean by 'sort out the code' and if you'd reveal what you prompted for?
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    Blender Some (flat) meshes in Blender display weird colors

    Thanks much Ronh and rhumbaflappy, your answers were most helpful to me.🙏 I must confess, I hadn't even known that the graph nodes were like Mandelbrots where I could zoom in and open them. Nor had my workflow ever required to go into Paint mode ─ but seems an interesting way of manipulating...
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    Blender Some (flat) meshes in Blender display weird colors

    Thanks ronh, and though I don't think I have any inadvertently activated vertex colors, it encouraged me for some more testing. And I did the strictly forbidden: I manipulated the MSFS standard graph. In the end I found a potential culprit: the base color group. When I bypass it, the material...
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    Blender Some (flat) meshes in Blender display weird colors

    Do these pictures trigger anything you already encountered? Usually when I create a new material and activate the MSFS extensions by changing the type from 'disabled' to 'standard', the mesh turns to white ─ until I fill the base color texture slot. But now I have a few meshes that turn to...
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    MSFS20 Custom Vegetation

    Hi, I seem to have the same problem: I have a number of new custom made trees that show up nicely in my scenery. But somehow I don't manage to define them as 'species' so that I could refer to them and include them in a custom biome.xml. I hoped the 'SimpleBiome sample' would help me, but...
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    LOD question ─ verts vs tris

    Thanks Dick! I installed the plugin, but was somewhat disappointed. It seems to be just an automation/batch tool, running the decimate modifier with fixed settings (0.5, 0.25, etc). With my first test object, a simple house, LOD01 came out fine with around 50% tris, but LOD02 to LOD05 were...
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    LOD question ─ verts vs tris

    Hi folks. Sad news: with today's Simplygon update a message popped up that the FREE Simplygon is going to be discontinued per March 31th (2024). I assume most devs here use the free version and won't switch to an expensive prof's subscriber version. So it's back to Blender's Decimate modifier...
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    MSFS20 Custom Aerial Scenery - trying to remove default land "detail" texture

    Do you think of an 'Independent' PM? I have never use projected mesh's, but seems I have to look into that, too. So you experienced the original ground pic to 'fight back' and shine thru aerial CGLs with the ominous 'details'?
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    MSFS20 Custom Aerial Scenery - trying to remove default land "detail" texture

    Ohh, how I like to hear that! These words are balm for the tortured soul. No need to say that I'am now convinced CGLs will be the only way to ever achieve my intentions. Though, it took me 18 min to watch Flying Teston's video, but it'll take me a good 18 hours to put into practise. And no, I...
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    MSFS20 Custom Aerial Scenery - trying to remove default land "detail" texture

    That is exactly what I was hoping for! ;) Your mentioning of duplicated scenery gave me indeed some hope for a quick solution. But since I develop on my office PC and then move the packages to my dedicated sim platform (where addons linker links it to the Community folder) my testing environment...
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