Recent content by Deltasierra2004

  1. Deltasierra2004

    FSX Sound Files and FXE

    I just discovered that, with the correct use of spaces, semi-colons, and commas, in the effectParams section, it works! A small glitch is that the sound files are not on time, maybe up to an hour off schedule, but they do begin to play. Cheers!
  2. Deltasierra2004

    FSX Sound Files and FXE

    Arno, I'm very intrigued by this program. It's simple and brilliant. I am successful in building an FX file calling on a sfx_day, and sfx_night .wav file I created, and they perform in the sim great, but only when Loop is set to "True", which they then overlap, and play both day and night. If I...
  3. Deltasierra2004

    FSX Exported objects have a green tint

    Hello Arno. Just wanted to pop in and say, I played with the textures tonight and decided to just remake the DDS files from the master PSD files. Once I did that, I reloaded my latest MDL export into MCX and all the textures are good now. It's always good to backup things, as I have learned. I...
  4. Deltasierra2004

    FSX Exported objects have a green tint

    Here is one of the PSD files. Thanks for having a look Arno.
  5. Deltasierra2004

    FSX Exported objects have a green tint

    I will be glad to. At work right now, I will send that over this eve. Thanks Arno. Doug
  6. Deltasierra2004

    FSX Exported objects have a green tint

    Yes that's correct. The textures are correct as Gmax reads the .psd files. During the export is when the tint happens. I've not made any adjustments from my previous exports, it just started exporting with the tint. Doug
  7. Deltasierra2004

    FSX Exported objects have a green tint

    Hi Arno, they start as .PSD files and end up as .DDS files after convert and placement.
  8. Deltasierra2004

    FSX Exported objects have a green tint

    This is odd. Suddenly my exported objects now have a green tint to them. All colors are correct in Gmax, as well as the texture sheets. But, when exported and I open the .MDL in MCX, every texture has a green tint. If I proceed with the convert and placement wizard, in FSX, the green tint is...
  9. Deltasierra2004

    FSX Compile error - missing XML

    Thanks very much Jon, that was the trick. I will now update my version and continue on. I really appreciate your time.
  10. Deltasierra2004

    FSX Compile error - missing XML

    Thanks for the replies Jon, I love the program and really enjoy creating with it. I'm using version 165. Doug
  11. Deltasierra2004

    FSX Compile error - missing XML

    I'm not able to compile the BGL beyond this message because the XML file is now gone. So I was wondering how to get beyond this. How do I compile without the information of the matched XML? Do I have to rebuild the scenery re-adding all the objects and vegetation, airport surfaces again?
  12. Deltasierra2004

    FSX Compile error - missing XML

    I'm a fool, I accidently deleted the XML which renewed after every new compile of my scenery. Is there a way to generate a new XML file so I can continue editing my scenery? With it missing, I am unable to compile the project. Thanks for reading, any help or suggestions are most welcome right...
  13. Deltasierra2004

    FSX Question about creating a library with objects sharing the same GUID

    Hi Arno, Thank you for the reply. You are correct, I did set the GUID in Gmax. I took to your 2nd option, which is most reliable. Worked like a charm, no errors. Thank you kind sir! Doug
  14. Deltasierra2004

    FSX Question about creating a library with objects sharing the same GUID

    Hello, could someone explain what I might not be understanding with regards to Exporting from GMax for FSX ? I have created an airport in Gmax complete with detailed buildings, signage, and utility poles. Everything is properly textured, efficient and ready for export. Last evening I exported...
  15. Deltasierra2004

    Transparent

    June 9 2020 "Error 404"
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