• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by DerMaister

  1. DerMaister

    Preventing autogen exclusion by custom ground polygons

    Discussion thread for Preventing autogen exclusion by custom ground polygons. If you would like to add a comment, click the Post Reply button.
  2. DerMaister

    ASM position format HEX

    I just checked out after you've edited your post, and lo! I think everything is correct. I have not checked bounds, but I think the problems should not be what I fed MakeMDL: N48.4201442971957*E39.3709659576416* what I got in asm: 000521B5Dh 01BFF4400h and got: pow(2,32)...
  3. DerMaister

    ASM position format HEX

    I just want to create a tool for placing ground polygons. For example, I get geometry from 0.asm, and I only have to change the coordinates and name of the texture to cover a large area and I would like to use a separate BGL for each texture. maybe you do something like that in the next build...
  4. DerMaister

    ASM position format HEX

    up :( any ideas?
  5. DerMaister

    ASM position format HEX

    hello community, I have always found answers here (Many thanks to everyone for this) and finally decided to sign up. I have a question: I want to insert coordinates in the asm file, I have the coordinates in decimal degrees - how can I bring them to the format of hex to asm file? for...
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