• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Dom246

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    FSX Can I create traffic in ADE yes/no

    if i remember correctly you can also use Scenproc for the above (More efficient) provided you have some form of a "Shape file"/.shp , you could even use sbuilder for that if you have a shape file of the roads which you can obtain from OSM data (which is freely available )
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    P3D v5 Textures showing shaded

    Glad i could be of assistance :) Regards Dom
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    P3D v5 Textures showing shaded

    Have you tried flipping the normal for that plane?
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    FSXA Scenproc Extrusion Bridges

    Hi there arno would you recommend i use the standard longer road line features for the ramp then use on the bridges only for the part that passes over the river ? i split the bridges into a separate shapefile , or would you recommend not spiting them and just using fclass filter instead in the...
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    FSXA Scenproc Extrusion Bridges

    Hi there i have being trying to use scenproc to create extrusion bridges over a river , to no avail here is the script i am using IMPORTOGR|D:\new work 2020\Vector 2020\bridges\bridges.shp|*|*|NOREPROJ # SPLITGRID|LOD5|*|FTYPE="LINE" #...
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    Autogen & 3D Modellers (PAID)

    Hi there guys Currently looking to recruit people for 2 large autogen projects (for a large developer) *currently 50 % of the autogen project has already been completed im also looking to recruit 3D modelers for development on 2 medium sized airports for a large developer *Experience in...
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    Ground poly shadows of the buildings

    1.Create a polygon under your model that is larger then the model itself and slightly elevated above ground level 2. apply a UVW Unwrapp to it and map the polygon , place a skylight in your scene 3. select the polygon again and press 0 on your keyboard which will open the render to texture...
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