• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by DougMatthews

  1. D

    FSX How to determine the Lat/Lon extends for scenery

    The logic used by FSX is IF the bounding box of the exclude poly intersects the bounding box of an object of the targeted vector type THEN that object is excluded. -Doug
  2. D

    Polygon vertex limit for shp2vec?

    If they are different types one should get drawn on top, depending on layer ordering in Terrain.cfg. If they are same type you may get Z-fighting in the area of overlap. -Doug
  3. D

    FSX Shorelines (again)

    Waves are not separate vector lines. They are part of the shoreline "texture." This XML is the control file instructing Shp2Vec.exe how to compile the accompanying shapefile. The "{0CBC8FAD-DF73-40A1-AD2B-FE62F8004F6F}" GUID tells the compiler to create an AttributeBlock that identifies...
  4. D

    Replacing an island

    Exclusion processing was unfortunately not implemented within the GPS system. -Doug
  5. D

    Replacing an island

    WaterPolyGPS are low resolution water bodies used by the GPS display. Intended to keep the GPS subsystem from choking on way too much high res water when zoomed out. -Doug
  6. D


    Can you provide samples or screenshots (from both game and TmfViewer)? -Doug
  7. D

    Mesh annomalies questions

    Yes. Unfortunately, no. The original creator of the mesh could have done some (minimal) damage control by doing a multi-source Resample using the MaxValidValue and/or MinValidValue Resample options to convert the erroneous pixels to NODATA and a lower priority DEM to fill in the gaps...
  8. D


    The answer from Doug is no. :) -Doug
  9. D

    Creating Island

    In your case the vector data you are trying to exclude would be water, not shoreline. If you look at the default vector BGL (cvx****.bgl) for the area using TmfViewer.exe you may examine the shape of the default water polygon(s) you need to remove. The exclusion polygon does NOT...
  10. D

    Creating Island

    Sometimes it can help to do multiple smaller exclusions rather than one big one. Also, the exclusion does NOT have to contain the targeted vector data - the exclusion's envelope (extent) just needs to intersect the targeted vector data's envelope. -Doug
  11. D

    Creating Island

    Not sure what you mean here. Will you please provide an example? -Doug
  12. D

    Problem After SP1 Installation

    Not in FSX (unless your extrusion bridge specifies to suppress platforms). -Doug
  13. D

    FSX and taxi progress bar

    I apologize for not following up on that one - fell off my radar. I just added to that thread ( http://www.fsdeveloper.com/forum/showthread.php?t=7994&page=2 ) our XML for the KDTW multi-tower case. Here is the XML for one of our closed runways (at airport 2E8): <Runway lat="42.42407571"...
  14. D

    Terminal Buildings Disappear using ADE

    Sorry for the delay - this one fell off my radar... The source XML for KDTW has five separate Tower elements nested within the airport, as follows: <Airport country="United States" state="Michigan" city="Detroit" name="Detroit Metro Wayne Co" lat="42.21243048" lon="-83.35339171"...
  15. D

    Terrain mesh

    I'll back you on this one. Your observations are correct. The great majority of runways in FSX are *very* accurately placed, especially larger airports and ILS runways. There are, however, plenty of runways where the input data is not correct. When a team of 5 processes 24,000+ airports, time...