• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by DragonflightDesign

  1. DragonflightDesign

    P3D v4 Help needed with Afterburner/Reheat with Blender model for P3Dv4

    You'll need to add multiple particle emitters of different colours. As you have the basic blue flame, positioning the emitters somewhere in the flame emitter shouldn't be too much of a problem. A word of advice: use Arno's FXEditor or even Notepad++ rather than the in-sim FX Tool. It's as buggy...
  2. DragonflightDesign

    MFS2020 Dash 8 Project development team recruitment [PAID]

    Good luck with that timescale...
  3. DragonflightDesign

    P3D v4 Help needed with Afterburner/Reheat with Blender model for P3Dv4

    Works perfectly well in P3Dv4 and v5. I have 67 smoke entries in the aircraft.cfg file for PILOT'S forthcoming B-314 Clipper. Those fx do internal lights, external lights, engine smoke and panel lighting. The use of those 99 smoke entries is so well embedded in the developer community that you...
  4. DragonflightDesign

    NDB doesn't appear to be working

    Stoopidity rulz KO. Still had my lat/lon signage reversed.... :banghead: :banghead: The code I posted in the other thread is the code provided in the SDK, so I'd expect it to work, which what confused me. The only slightly glimmering candle was my choice of any old ident code - NA (North...
  5. DragonflightDesign

    NDB doesn't appear to be working

    No, still doesn't work, even after adding the negative signs for north and west. This is a completely clean installation of P3Dv5.0, so here should be no interference from add-on areas and the scenery is set to be priority 2 (priority 1 is the internal Visual FX tool). Base on what Paul said in...
  6. DragonflightDesign

    NDB doesn't appear to be working

    Oh'kin'ell. I'm gonna leave you guys to spot the error o_O
  7. DragonflightDesign

    NDB descriptions

    Thank you for the very detailed feedback Paul - it's very much appreciated. 'My' weatherships are from 1946, both North Atlantic and North Pacific. They are to be part of PILOT'S B-314 Clipper release to enable trans-oceanic navigation.
  8. DragonflightDesign

    NDB doesn't appear to be working

    <?xml version="1.0"?> <FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd"> <Ndb lat="52.4493" lon="8.4947" alt="1.77" type="H" frequency="338.00" range="200N"...
  9. DragonflightDesign

    NDB doesn't appear to be working

    n/m. Wrong forum open o_O:banghead:
  10. DragonflightDesign

    Need Help to demistify XML needle pointing and nonlinearity table correlations.

    Tom, you've got lucky! :D That's bitten me on a few occasions, but OTOH I've also used it to my own advantage because occasionally the sim conversion does produce what I want better than my 8-bit images. It's also possible to use 32-bit images but it takes a long road to get there. Discussed...
  11. DragonflightDesign

    Need Help to demistify XML needle pointing and nonlinearity table correlations.

    Nope - all bitmaps on screen are still 8-bit. If you feed the sim a 24-bit image it just converts it before displaying it. Okay up to a point, but one day that conversion is not going to be what you want to see. Better off feeding it 8-bit images to start with.
  12. DragonflightDesign

    wasm Web assembly module

    WASM is a complete sandbox. A faulty WASM won't bring the rest of the program to a spluttering halt, but a misbehaving dll will. Web Assembly 101: https://webassembly.github.io/spec/core/syntax/modules.html - provided you understand another low-level language (C/ C++).
  13. DragonflightDesign

    MSFS Global AI Ship Traffic FSX, P3D and MSFS2020

    SR.N4 = instant sick-ship. I know... and the ride was as hard as hell too. Also: I started in H&W as an IT contractor just as the Schiehallion was finished. As you say, it was a big b****r. IIRC it was also the cause of a steep decline in H&W's fortunes. Because of design changes made by Glomar...
  14. DragonflightDesign

    FS2004 [ SOLVED ] Round Ball ADI with 2D Bitmaps

    Increase the 'roll-off' on the alpha shadow and add the horizon bar to the shadow to give a better feeling of 'depth'.
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