Some info from the forum
"So right now we aren't at JSBSim level of flexibility. You can define and tweak every table/coefficient yourself but the source code those are being run through is hard-coded. We will add additional tables and coefficients at customer request"...
"FlyInside Flight Simulator is built on a brand-new engine. This isn't a set of upgrades, patches, and duct-tape on software that's been in development since the 80s or 90s. This is modern technology built for modern computers."
Still lots for them...
You have 3 options.
Edit model.cfg with notepad, enter the new filename after 'normal='
Temporarily rename your texture folder to 'Texture'
Add your texture folder name to TextureSearchPath in MCX texture settings.
On a plane I've considered modifying, the bombs and missiles are mostly in pairs as one part.
What I would need to do is isolate each pair, export and import into a 3D modelling app to separate them into individual bombs and missiles.
Once I've deleted all the bombs and missiles from the...
If you are lucky and the bombs and missiles are separate model parts, you should be able to add the necessary visibility conditions to them using MCX.
Otherwise you will need to separate out the relevant parts for editing in a 3D modelling app. Merge back in when finished.
I'm not sure whether this viable, assuming it is.
Would it be helpful to have a function available to delete all parts with visibility conditions or all parts without visibility conditions?
They could then be worked on separately and merged back when finished.
I've just installed yesterdays MCX
Run as admin
Import a MDL
Edit mode in the modeldef editor
I can right click and paste into the search box, but not into the main body of the modeldef. No right click options at all.
What may make things easier is if it were possible to copy and paste custom definitions into the Modeldef Editor.
No idea how easy that would be to implement.
Arno, thanks for all the recent improvements in MCX. I need to have another crack at a couple of conversions.