• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by Ethan

  1. E

    Material with transparent alpha

    Thanks so much ! I used the fsxshadertool and checked Diffuse Alpha in the bitmap type section. Now the transparency is perfect. The only disappointing side is the when I select Diffuse Alpha for a material, changes to Diffuse Alpha also in the other materials. And every time I open the...
  2. E

    Material with transparent alpha

    I've worked for hours to sort my transparency problem and I'm still at the same point. The fence is a single 4 point polygon with an UVmap. I think I made the right steps in 3dsmax material setting the default transparency option. The bitmap applyed to the polygon is a Tga with alpha...
  3. E

    Help with coastline

    Thanks a lot Holger ! I followed your suggestion and replaced the "exclude everything". Now everything works ... and no more splash ... The only little problem is that the water surround the runway at the same altitude, so it seems a thin concrete layer applyed to the sea. BTW it is an...
  4. E

    Help with coastline

    Little update ... After some testing, I sorted out the coastline problem. I used FSX-KML making four polygons : 1) Extending the water for a correct coastline (Hydro_Polygons_Generic_Ocean_Perennial) 2) Removing the shoreline around the old land profile (Exclude_Shorelines_Default) 3)...
  5. E

    Help with coastline

    Hi everyone ! Long time since my last post ... As I upgraded to FSX , I decided to move my LIMJ scenery to this release. Thanks to the great tips found here around, I had no problems with the groundpoly (some more UVmap align to do ...). Then I started to correct the land contour using...
  6. E

    Over water airport

    Thanks a lot for the hints ... The fact is that none of these ideas match with the result I have in my mind. Is it possible to place a series of AFW poligons to draw the "over sea" area and the apron and then place a gmax 3d object under those poligons to ? I know how to assign a texture...
  7. E

    Over water airport

    Hi everyone, First of all, let me thanks you for the great suggestions and solutions to many common problems on scenery design. After a long time reading your threads, it's time for me to post my first question. Here you can see a photo of Genova Airport (LIMJ). As you can see...
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