• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by ethon

  1. E

    Can this be done with Simconnect?

    One way I could see you doing this is by looking at the associated ground velocities (and perhaps airport-respective altitudes) for AI craft. If the change of rate of velocity is above/below a certain threshold, you know its taking off or landing.
  2. E

    DefWndProc question

    Also, when I try to initialize my new SimConnect client simConnectRecv = new SimConnect("SimConnect - UDP Recv.Update", this.Handle, WM_USER_SIMCONNECT, null, 0); I get an exception because, again, its not a Form, so I dont have a Window Handle. How do I set this up?
  3. E

    DefWndProc question

    (This is C# btw) I have a subclass that handles UDP operations from an external SimuLink application, but I don't want this subclass to be a form. Just something that opens another SimConnect connection to transmit/set information. As I understand it, DefWndProc is a method of Forms, so...
  4. E

    BBOX and correlation to actual length

    Nevermind, it appears that the distances between the xyz points are in meters.
  5. E

    BBOX and correlation to actual length

    Now that I can grab the BBOX information from an aircraft MDL file (thanks Arno!), what is (if any) the correlation between these floats and the real world length measurement?
  6. E

    Object/terrain location data?

    Ok...after a week or so of working on this, I think I can provide some better information on what I'm trying to do. Wrote this down on paper...just brainstorming. 1. Grab current location of aircraft (done this already in SimConnect) 2. Find all scenery/autogen (autogen if possible) objects...
  7. E

    Object/terrain location data?

    Hmmmm...I guess I could make dummy static SimObjects? Just got my copy of MSFSX Deluxe today at work. Have to wait until I get home to start tinkering around with it since I only have my MacBook at work (and no BootCamp/VMware Fusion since I installed Leopard). Do you have any other ideas...
  8. E

    Object/terrain location data?

    Ok, here is the backstory: I'm working on a project here at my University's Avionics Research Center, and we're going to try to use MSFSX for some data acquisition/sensor simulation applications. For this, we want to essentially grab the location and dimensions of 'hazards' or any...
Back
Top