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Recent content by Fletch146

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    FSX Ground Polygon Wizard in ModelConverterX – empty bgl?

    I made a mistake there. I meant to say BMPs not BGLs in the Texture folder. (I have managed to create some more ground surfaces and resaved through MCX GPW so the airfield is starting to look a bit better when taxiing.) To get the whole airfield areas for the few airfields I'm working on I...
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    FSX Ground Polygon Wizard in ModelConverterX – empty bgl?

    Thanks for the explanation. I think I'm starting to see how it's done. I think the thing that confused me was that the MCX wizard also cuts up the airport image into tiles resulting in small BGLs in the Texture folder. I thought it was going to leave the main image whole (as an earth tile bgl)...
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    FSX Ground Polygon Wizard in ModelConverterX – empty bgl?

    Thanks for the advice. That helped a lot. I see what you mean but I'm still a little confused on this. The original BGL, created using SbuilderX, is over 6mb and seems to contain all the tiles/info that make up the airfield poly. This is located in Scenery folder of my Hatfield airfield folder...
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    FSX Ground Polygon Wizard in ModelConverterX – empty bgl?

    I'm in the middle of building Hatfield aerodrome (where I used to work). I've been using MCX to convert models of hangars etc that I built using Sketchup, and Wings3D (I haven't got around to learning modelling in Blender yet). I haven't had any trouble with MCX so far. It's been great for...
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