• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by flightsimstudios

  1. F

    Effects Switches and Variables

    Actually Jessy, this is the FS Wishlist forum threads and I don't believe it was specific to scenery. Also the suggestion for these things also affects ground scenery design as well, and was really about FX and XML code which does have an effect on scenery design also... :wave:
  2. F

    shadows

    Looks like it has made it in to FSX
  3. F

    Native AI Shipping Code

    Yes, it's in FSX as far as I can tell!!! At least there are moving boats in FSX...
  4. F

    Autogen Wildlife

    Yes, it's in FSX !!! lol and they move!!!
  5. F

    Autogen Cars for Roads

    Yes, it's in FSX !!! lol and they move!!!
  6. F

    Ground Shadows for Clouds

    Yes, it's in FSX!!!
  7. F

    Realistic Water Textures

    Yes, it's in FSX !!!
  8. F

    Arno - I need a simple tool....

    Hey Arno, Thanks for this, I just noted the post... You rock man... dank u zeer :wave: My goodness I hadn't even checked the thread in a while... Downloading as soon as I get home... Deano :wave:
  9. F

    Developers Question - Concept Possible?

    Traffic Tools only compiles data from a proprietary format. There's been a lot of development work on the AI side of things... Traffic Tools only decompiles the data contained in the BGL not the header information and such that shows the extent of the traffic scenery file... In...
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    Developers Question - Concept Possible?

    Okay, BGLXML said it was an invalid XML file... Time to chase up a few leads like the author of BGLXML and the AI Traffic Serparation authors, and see what we can come up with :) The challenge will be finding a decompiler that can decompile the traffic.bgl successfully... I'm guessing it's...
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    Developers Question - Concept Possible?

    Okay, here's the preliminary results.... Okay better than I expected... It is listed as a BGL with an airports and facilities directory... Will tryn crunching it through BGL2XML now as I suspect it will read the data and assume it's just a regular scenery file...
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    Developers Question - Concept Possible?

    :rotfl: one work "hack" :rotfl: :rotfl: :rotfl: Actually it shouldn't be too different from a dynamic scenery BGL... Am going to check now... Sorry harrowing couple of days, a co-worker (one of our news anchors) was killed in a car accident two days ago, and tonight my tyre/tire blew...
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    Developers Question - Concept Possible?

    Nah traffic tools won't let you do it... I think I need to decompile my traffic BGL to XML code and take it from there. Traffic tools only operates on flight plan algorithms and they don't have any code in their stuff for date based scenery calls... Let me look up my traffic.bgl real quick...
  14. F

    Developers Question - Concept Possible?

    Yeah, this is kind of a different step, it's along the lines of what is done with scenery BGL's... Wish I wasn't at work so I could run some tests... Dean
  15. F

    Developers Question - Concept Possible?

    I'm posting this here as well as I know scenery designers have experience with this stuff, in terms of date coding scenery... I've been developing freeware stuff for FS since the days of FS4.0 and I've been working on a retro AI flight schedule... It led me to a couple of thoughts and I'm...
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