Recent content by fs1

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    AIs now following Sloped Runways in P3D

    This works on a different form other than SimConnect. Should work for FSX-A-SE I will try to compile something over the weekend.
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    AIs now following Sloped Runways in P3D

    I will prepare the FSXA version of it. Thanks
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    AIs now following Sloped Runways in P3D

    You can test on freeware http://marcoh.gratisim.fr/stbarth_en.html Let me know how behaves? Thanks Federico
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    AIs now following Sloped Runways in P3D

    We (@theisomizer and I) have been doing quite amount of R&D and accomplished the AIs to follow Sloped Runways in P3D This is an initial demo for P3D v4.5 only for you to test. The DLL installed just works with the terrain and AI to accomplish it. It is a BETA version still. To install the...
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    ATC Messages Explorer

    I will be updating the app, and be able to inject packages. In addition, will add the possibility to interact via code (XML or C) with the ATC being the user aircraft. Last, select active runways to land and departure. Something we have ready as well is AI following slope runways. Will...
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    Sloped Runaways, Sloped Aprons and AI

    Thanks @tgibson for the replay. I may have a solution for this. Will post on another thread.
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    Sloped Runaways, Sloped Aprons and AI

    I have been reading into the limitations of making an AI behave correctly in sloped runways/aprons. As far as I understand, in P3D (and FSX) the AI follow the reference altitude and not the current terrain altitude. Is this correct? Also, what happens with sloped flatten polygons in airports...
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    P3Dv4 Material Scripting

    Well, you can draw/render the drops to a texture that is in an object, simulating rain drops.
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    P3Dv4 Material Scripting

    This is what you need to do the rain drops https://prepar3d.com/forum/viewtopic.php?f=6311&t=132606 I don’t know how, however. But it can be done
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    P3Dv4 Material Scripting

    Could someone managed to inject render-to-texture to MDL objects?
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    ATC Messages Explorer

    I will check the code if it shows it, but definitely you can change them.
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    ATC Messages Explorer

    Hello @him225 Speed is also a variable to controlled/set. Also the ATC provides an Approach and a Runaway Index to the AI before landing. Regards Federico
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    AutoUpdated Ground Friction Libs for P3D

    We have compiled out from the SimInSDK, a ground friction static library for P3D v4 (These are the VS2017 builds, for earlier builds - VS2015/2013 just PM us - me or @theisomizer) The code auto-updates itself, so no need for recompilation of this lib for future P3D upgrades ! To use is it...
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    ATC Messages Explorer

    I have compiled a very simple UI that reads all message exchange between the ATC and the AIs in P3D v4 (this is a WIP so feedback is needed) This is for the default ATC only, it is a read only application that shows how the communication flows - this is how was designed in FSX and now...
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    Feature Wishlist

    Well, if you think there are lots of interesting things to achieve, e.g. custom skin/bone animations of objects (people, etc.). You can even randomize it and make unique animations paths
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