Recent content by fsfox

  1. fsfox

    FSXA Nice Skid Marks

    These are the textures that I use for landing skids and taxi turns.. (See alpha channel) Everything else is just stretch UV.
  2. fsfox

    Make the surface empty ?

    There is an amazing tool in this forum - "Search" then follow new posts, go through them. Then look in the categories of the forum. Look this was hot discussion recently http://www.fsdeveloper.com/forum/threads/how-should-i-make-this-corner.433187/ Here you will get the thing you need.. And...
  3. fsfox

    FSX Aerosoft vs Mine scenery (funny)

    As I say to my students, I can teach you all editors that I know but only technical side and technical approach.. No one can teach you to be an artist of god. Time you spend on learning is the best tutorial ever.. It is good that your target is high quality scene, but dude.. Start from simple...
  4. fsfox

    Maya or blender to .mdl

    MTL file is OBJ's material and texture information file. You have to save your OBJ/MTL into your texture file folder. Then load OBJ in to MCX, do your bits with material settings and export as BGL.. Im not sure about ADE but ADE should read BGL files. in ADE you need to go Tools>Library Object...
  5. fsfox

    Maya or blender to .mdl

    Heh, In Maya go to Window>Setting Preferences > Plug-ins Manager and Click. In Plugin manager find objExport.mll and tick autoload flag.. Now you can export OBJ to whatever..
  6. fsfox

    how to fix the nose?

    NURBS if it is organic shape. Wings and entire aircraft including interior sheathing can be done by NURBS easily once you understand how they work, then just little poly editing if needed at all. There is possibility that once you open nurbs section, then you quickly close it.. :D
  7. fsfox

    how to fix the nose?

    Interesting method to model a wing. I would love to see end result or entire workflow. :scratchch
  8. fsfox

    FSX Ground Effects

    Unfortunately I'm too busy to help you this way, I fully understand you, I understand that this is very difficult for newbie or starter or whatever is on its beginning.. I had I have the same situation believe me or not. Dude, I spent more than 3 years to learn all of the software that you see...
  9. fsfox

    Edge Technique (or lack thereof)....

    This is my stuff with edges, and a render wont differ much in FSX, I would say WYSIWYG. http://prntscr.com/6g99fl http://prntscr.com/6g9dfi Yea, there is a bit more polys.. like 20K.. LOL the same as 1 jetway..
  10. fsfox

    FSX Ground Effects

    1. 2. If you do not understand text, then how are you going to understand voice ? 3. Image that you usually see is RGB, that is mix of the milions of tones of Red, Green, Blue. Alpha channel is invisible or is behind RGB. This kind of image is RGBA. Alpha channel is responsible to make RGB more...
  11. fsfox

    FSX Ground Effects

    you have to make alpha channel. There are various editors that can do it.. Let us know what you work with ? Tell us your workflow so we can troubleshoot your problem. Also try to search forum. Use search bar that on upper right corner of this website.
  12. fsfox

    FSX Ground Effects

    i don't know either.. Dimensions measured in pixels as far as I know. 512x512 or 1024x1024
  13. fsfox

    FSX Ground Effects

    We have thousands of images, I dont know wich one is good for you.. Another thing is why you cannot make an image ? what is the matter ? may be we can help !
  14. fsfox

    Edge Technique (or lack thereof)....

    Ok that is fine, exactly what I was thinking about.. Flat poly line remains visible in case if my runway has lighter sides and edges. I already made sharp (bump ish) edges all around, havent tested it yet tho. In other hand as Tic said is The truth is near X-Files.
  15. fsfox

    how to fix the nose?

    Select, Extrude, Scale, Move. Something like here.. Or search for Blueprint modelling tutorial.
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