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Recent content by fsxar177

  1. fsxar177

    FSX 64K Polygon Material Limit wiped out!

    Just checking in; Anyone having rabid success using the method proposed? - Joseph
  2. fsxar177

    Lifting Body, Flapjack II

    Well that's certainly interesting .. And different! Nice spin-off. Solar? - Joseph
  3. fsxar177

    .x File Compilation so slow. Why?

    Thank-you for the valuable input gentleman. And Paul, for doing those tests. Really helps in understanding this all. Above Paul has a model with 176k+ tris. The Basic test-platform that I'm experimenting with is about 60k tris with similar tri to vert/face ratio. With a resulting .x file of...
  4. fsxar177

    .x File Compilation so slow. Why?

    There isn't any offending object. I can create a new scene from scratch, add a simple mesh, subdivide to simulate some detail, and export. Same problem persists. We're not talking about giant exports either, file-sizes of 8-20mb. Paul, when you're exporting mesh from 3ds max, how much faster...
  5. fsxar177

    .x File Compilation so slow. Why?

    Thanks Paul. I did test through another independent source and he had the same results as me. So You're right, it must not be a system thing. I guess the biggest reason why I'm confused at all is that it would be much a different scenario, if I was exporting via .x for direct x, or Collada, or...
  6. fsxar177

    .x File Compilation so slow. Why?

    Thanks. Could be? Not really sure what my next step would be. I was considering one possible reason. My SDK / modeldef.xml is on my sim drive. But I operate Blender on my windows drive. Both drives are healthy. But I wonder if there's a hiccup someplace in between?
  7. fsxar177

    .x File Compilation so slow. Why?

    Okay, so I tried those same 4 objects with one material. Still, a quick 1 min 10 second compile. So the speed-up is directly related to breaking that 1 object into four chunks. If I merge those all back together as one object, and change nothing else. The compile is nearly 6 minutes.
  8. fsxar177

    .x File Compilation so slow. Why?

    Will try that as well Tom. But this problem is completely un-related to the 65k FSX xtomdl material limit. In this discussion I'm strictly de-bugging the compile of the .x file. Unless the .x file is known to 'hang' when there's a material present with "close to" the fsx limit. That...
  9. fsxar177

    .x File Compilation so slow. Why?

    Latest tests indicate the following: If 1 object/material is exported, let's say around 60k triangles the export to .x file is approx 5-6 minutes. If I divide that same exact object into four objects, with four materials. And export them all at once, the export to .x file is just over 1...
  10. fsxar177

    .x File Compilation so slow. Why?

    No, I have not. Using the latest scripts of both the fsx, and the p3d toolsets.
  11. fsxar177

    .x File Compilation so slow. Why?

    Thanks for the logical answers guys. Unfortunately I've already done all of the above. The findings we are having at the moment, are that the mathematical geometry of the object has a significant role in the fsx/p3d x.file export times. Not just the polycount. For example a 30k poly cube will...
  12. fsxar177

    .x File Compilation so slow. Why?

    Thank-you Daan. I guess my suspicions are well founded then. I'm going to keep looking into it. I'm sure there's a fix. I did try doing some test with append, and even a new scene with new, similar objects. No better results. More digging ... - Joseph
  13. fsxar177

    .x File Compilation so slow. Why?

    Heretic; Right now a model with about 70 triangles and zero animations, with one material, takes 5-7 minutes. A full exterior model at around 280,000 triangles, and zero animations, is taking around 3 hours. I've exported up at around 600,000 tris with animations. But forget keeping track of...
  14. fsxar177

    Airplane DAMAGE CRASH 3D model

    Been following. You weren't right. Eric was. The guys at LM don't know any different. But none of that is really relevant. What's more disconcerting is that it really matters that much to you? It's a Flight Simulator. Mostly used for entertainment. Why would we want to crash stuff? I can...
  15. fsxar177

    .x File Compilation so slow. Why?

    Naturally I've been doing the same for the last couple years. It's when I'm trying to export one part to check things over, and have enough time to run to the grocery store for a gallon of milk in-between! I guess that's what's bugging me! - Joseph
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