Recent content by gadgets

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    FSX:SE GP objects stopped showing

    Perhaps you have GPs turned off in the View Menu? Don
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    FSX:SE Can't I compile it for something else?

    The terminal at which an Ai aircraft parks is a function of the parking layout of the airport. If you only want AeroMexico to show up at terminal 2, remove all Aeromexico-designated parking spots from the other terminal(s). So long as you have a sufficient number of parking spots at terminal...
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    FSX:SE Can't I compile it for something else?

    That would be best, if you want to avoid the issue you were experiencing earlier. However, AIFP's bulk traffic file functions will convert all FPs in a folder in a single pass. SO, unless you've got some very unusual traffic file arrangement, it's not a big deal. Full instructions are in the...
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    ADE 1.77.6986 Development Build

    Just a reminder to those who may be having difficulty compiling ADE-GPs with P3Dv4.4 using the beta version of ADE. Until Jon and I get this sorted out, select the GP compile option "Generate FS-8 Style GPs". Don
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    AI not taxiing at, or disappearing en-route to, new airport

    The elevation specified in the airports.txt file is irrelevant once the aircraft enters the approach mode. In that mode, the airport (as it is known to Flightsim) and the flight characteristics of the AI take over. Tim, when you update an existing airport, the new version must contain a Delete...
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    AI not taxiing at, or disappearing en-route to, new airport

    And when your traffic disappears when 30nm from YOUR airport, does it perchance make an approach at the "other" one? EDIT: Does YOUR airport have a "Delete Airport" statement. SInce you were creating a new airport, perhaps ADE doesn't include such a statement. Don
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    AI not taxiing at, or disappearing en-route to, new airport

    And, if you "Go to Airport" (to the problem airport) where does Flightsim take you? Don
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    AI not taxiing at, or disappearing en-route to, new airport

    After reading all the above, I wonder if, perhaps there's another airport with the same ICAO code in your system in a far different location than you have defined in AIFP that the AI engine is using instead of yours. The location of the airport known to the AI Engine is irrelevant until the AI...
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    AI not taxiing at, or disappearing en-route to, new airport

    30nm is a reasonable range for the AI engine to switch from the mode in which the AI position is controlled by the traffic file data into the approach mode. If the AI disappears at this point, my guess (and that's all it is) is that your airport(s) have not been installed properly and are not...
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    Dissapearing Line Base using ADE & FS2004

    Thanks, Tom. Schmidie, this symptom and some of its possible causes is discussed on page 20 of the ADE-GP user manual. Don
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    ADE 1.77.6986 Development Build

    LM is starting to make life difficult. ADE-GP doesn't "know" about PV44. I'll get you an update ASAP. Are you aware of any other changes in the PV4.4 .mdl format. If so, could you PM or e-mail them to me so that we don't clutter your forum. Don
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    ADE 1.77.6986 Development Build

    The exception occurred in ASToFra.dll, not ADE-GP. It's possible, of course, that it's due to a parameter passed by ADE-GP, but the nature of the exception suggests otherwise. In any case, without knowing in detail what you were asking ADE-GP to do, there's little that can be done...
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    AFLT4 Beta

    As I hinted in this forum a while back, I have been working on a much-improved version of Airfield Lights Toolbox (AFLT4). The new version sports an intelligent graphical interface that supports the specification of custom lighting for any airport surface or, indeed, for an entire airport...
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    AFLT4 Beta

    As I hinted in this forum a while back, I have been working on a much-improved version of Airfield Lights Toolbox (AFLT4). The new version sports an intelligent graphical interface that supports the specification of custom lighting for any airport surface or, indeed, for an entire airport...
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    AFLT does not copy the textures

    Thanks for checking the Library Folder. Since no one else is reporting a similar issue, I suspect it has sometime to do with the network path. AFLT doesn't "know" anything about network paths. Perhaps AFLT doesn't recognise it as a valid path for textures. I'll check. Perhaps this can be...
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