Good news! I am now generating taxiway lights solely from stock data. The final step is to rework the method of modifying stock lighting. Fortunately, that's relatively straightforward. It all should be done by the weekend.
It would seem FSX:SE has installed in a location in the registry that AIFP doesn't check. Please do a "Find" with RegEdit on the term "steamapps\common\FSX". If you discover one or more items named "AppPath" or "SetupPath", please let me know where in your registry they occur.
Sorry, its created on the first (successful) execution of AIFP which, of course, you haven't yet been able to complete.
Create a file named "AIFP.ini" containing the single line I suggested above and save it in your AIFP folder.
Not sure I understand what you did, Tom. Did you simply change the format of the input data and submit it to AIFP (which suggests an input data sensitivity) or did you use the MRAI compiler to produce this output?
I have found and fixed the issue. It had to do with the VERY large number of parking spots.
Unfortunately. I can't deliver the fix to you right away. As you may have noticed from the top "stickey", I have AFLT4 "torn apart" at the moment to improve the handling of taxiway lighting. I expect...
It would seem that FSX:SE did not install as expected. Did you uninstall first? Editing the registry is probably not a good idea. Try reinstalling?
Please see the third sticky above.
A possible workaround is to specify the path to FSX:SE by adding or editing the line in AIFP.ini
So, compare the aircraft.cfg file from one of the bad ones with that from one of the good ones and ensure the [Fltsim.x] items (like "Model") point to existing files. Doing so should highlight both missing and erroneous items. The SDK contains an exhaustive description of aircraft.cfg files.
The aircraft file you designated is a the base aircraft file. You've obviously downloaded some repaints as well, but you haven't told me which ones. Unless I know exactly what aircraft data you are looking at, I can't help you.
Since no one else is reporting issues with AIFP's Aircraft...
Just a quick update. I now have AFLT generating taxiways just as Flightsim does (e.g., fillets and all) - as near as the eye can tell. Doing so took me far longer that expected. But it's now done (I hope).
It should all be "downhill" from here. While there's still a lot of work left to do...
Ray reminded me. I forgot to mention in my previous post that the instructions for installing the Traffic Toolbox are, as I said before, in the SDK documentation. The files themselves are in the SDK (as you have discovered). Perform the search in the documentation that I suggested.
What I did notice in this new traffic file is that it contains two identical flight plans. That would result in two aircraft performing the same manoeuvers at the exact same time. As a consequence, I went back and checked the earlier one and it too contains identical flight plans.